Taken from https://www.reddit.com/r/Unity3D/comments/2lymim/full_full_screen_on_play_script_freebie_for/
Created
June 23, 2016 21:53
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Fullscreen game view in Unity
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
[InitializeOnLoad] | |
public class FullscreenPlayMode : MonoBehaviour { | |
//The size of the toolbar above the game view, excluding the OS border. | |
private static int tabHeight = 22; | |
static FullscreenPlayMode() | |
{ | |
EditorApplication.playmodeStateChanged -= CheckPlayModeState; | |
EditorApplication.playmodeStateChanged += CheckPlayModeState; | |
} | |
static void CheckPlayModeState() | |
{ | |
if (EditorApplication.isPlaying) | |
{ | |
FullScreenGameWindow(); | |
} | |
else | |
{ | |
CloseGameWindow(); | |
} | |
} | |
static EditorWindow GetMainGameView(){ | |
EditorApplication.ExecuteMenuItem("Window/Game"); | |
System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor"); | |
System.Reflection.MethodInfo GetMainGameView = T.GetMethod("GetMainGameView",System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); | |
System.Object Res = GetMainGameView.Invoke(null,null); | |
return (EditorWindow)Res; | |
} | |
static void FullScreenGameWindow(){ | |
EditorWindow gameView = GetMainGameView(); | |
gameView.title = "Game (Stereo)"; | |
Rect newPos = new Rect(0, 0 - tabHeight, Screen.currentResolution.width, Screen.currentResolution.height + tabHeight); | |
gameView.position = newPos; | |
gameView.minSize = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height + tabHeight); | |
gameView.maxSize = gameView.minSize; | |
gameView.position = newPos; | |
} | |
static void CloseGameWindow(){ | |
EditorWindow gameView = GetMainGameView(); | |
gameView.Close(); | |
} | |
} |
For 2020 there is this semi-working gist https://gist.github.com/fnuecke/d4275087cc7969257eae0f939fac3d2f
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how to exit full gameview -_-