Forked from DGoodayle/ExtendedComponentReodering.cs
Created
January 16, 2016 20:55
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Move to Top, Move to Bottom on components - Just put this in your Editor folder!
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using UnityEngine; | |
using UnityEditor; | |
/* | |
Extended Component Reodering by Just a Pixel (Danny Goodayle) - http://www.justapixel.co.uk | |
Copyright (c) 2015 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
*/ | |
public class ExtendedComponentReodering { | |
[MenuItem("CONTEXT/Component/Move To Top")] | |
private static void MoveToTop(MenuCommand menuCommand) | |
{ | |
Component c = (Component)menuCommand.context; | |
Component[] allComponents = c.GetComponents<Component>(); | |
int iOffset = 0; | |
for(int i=0; i < allComponents.Length; i++) | |
{ | |
if(allComponents[i] == c) | |
{ | |
iOffset = i; | |
break; | |
} | |
} | |
for(int i =0; i < iOffset -1; i++) | |
{ | |
UnityEditorInternal.ComponentUtility.MoveComponentUp(c); | |
} | |
EditorApplication.MarkSceneDirty(); | |
} | |
[MenuItem("CONTEXT/Component/Move To Bottom")] | |
private static void MoveToBottom(MenuCommand menuCommand) | |
{ | |
Component c = (Component)menuCommand.context; | |
Component[] allComponents = c.GetComponents<Component>(); | |
int iOffset = 0; | |
for (int i = 0; i < allComponents.Length; i++) | |
{ | |
if (allComponents[i] == c) | |
{ | |
iOffset = i; | |
break; | |
} | |
} | |
for (; iOffset < allComponents.Length; iOffset++) | |
{ | |
UnityEditorInternal.ComponentUtility.MoveComponentDown(c); | |
} | |
EditorApplication.MarkSceneDirty(); | |
} | |
} |
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