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@mangatmodi
Last active March 30, 2025 15:52
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nil_check_working.go
package main
import (
"fmt"
"reflect"
)
type Animal interface {
MakeSound() string
}
type Dog struct{}
func (d *Dog) MakeSound() string {
return "Bark"
}
type Cat struct{}
func (c Cat) MakeSound() string {
return "Meow"
}
func isNil(i interface{}) bool {
return i == nil || reflect.ValueOf(i).IsNil()
}
func isNilFixed(i interface{}) bool {
if i == nil {
return true
}
switch reflect.TypeOf(i).Kind() {
case reflect.Ptr, reflect.Map, reflect.Array, reflect.Chan, reflect.Slice:
return reflect.ValueOf(i).IsNil()
}
return false
}
func isNilBetter(i Animal) bool {
var ret bool
switch i.(type) {
case *Dog:
v := i.(*Dog)
ret = v == nil
case Cat:
ret = false
}
return ret
}
func main() {
var d *Dog = nil
var a Animal = d
fmt.Println(isNilFixed(a))
var c Cat
a = c
fmt.Println(isNilFixed(a))
var m map[string] string
fmt.Println(isNilFixed(m))
var s []string
fmt.Println(isNilFixed(s))
var ch chan string
fmt.Println(isNilFixed(ch))
}
@bruno-anjos
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bruno-anjos commented Sep 2, 2022

Thanks for the gist, but I found something weird in it and double-checked in the playground and the code isNilFixed would actually panic in the Array case, because arrays can not be nil. Can you confirm?

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