Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo
using System; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
public class PageViewController : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IInitializePotentialDragHandler | |
{ | |
public enum Direction | |
{ | |
Horizontal, | |
Vertical |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
// Object rendering code based on Dave Carlile's "Create a GameObject Image Using Render Textures" post | |
// Link: http://crappycoding.com/2014/12/create-gameobject-image-using-render-textures/ |
using UnityEngine; | |
using System.Collections; | |
public class DashTrailObject : MonoBehaviour | |
{ | |
public SpriteRenderer mRenderer; | |
public Color mStartColor, mEndColor; | |
private float mDisplayTime; | |
private float mTimeDisplayed; |
using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
/* | |
Usage: | |
1. Attach this script to your chosen camera's game object. | |
2. Set that camera's Clear Flags field to Solid Color. | |
3. Use the inspector to set frameRate and framesToCapture |
Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo