I hereby claim:
- I am mickdekkers on github.
- I am mickdekkers (https://keybase.io/mickdekkers) on keybase.
- I have a public key ASCoJe68sNGidelx9EbpMxSuxJZbDXh5OKJZkfbKROIpYQo
To claim this, I am signing this object:
#!/usr/bin/env bash | |
if [[ $BASH_VERSION == [0123].* ]]; then | |
>&2 printf "\033[0;31mThe %s script requires bash >= v4 (released february 2009)\033[0m\n" "$0" | |
>&2 echo "You are using bash $BASH_VERSION" | |
if [[ "$(uname -s)" == Darwin* ]]; then | |
>&2 echo "macOS is known to include a particularly ancient version of bash due to licensing shenanigans." | |
>&2 printf "You can use homebrew to update it yourself: \033[1;36mbrew install bash \033[0m\n" | |
fi | |
exit 1 |
// Sprite sheet/texture atlas sampling in OpenGL/GLSL with Shadron | |
// (c) 2020 Mick Dekkers | |
// This work is licensed under the terms of the MIT license. See https://opensource.org/licenses/MIT for a copy. | |
// Tested with the emoji spritesheets at https://github.com/iamcal/emoji-data , specifically: | |
// https://github.com/iamcal/emoji-data/blob/8930a29f7193cc7603765c9046edac7ca529de78/sheets-clean/sheet_apple_64_clean.png | |
parameter int outputSize = 300.0 : range(1, 1024); | |
parameter int spriteSize = 64 : range(1, 1024); | |
parameter int spritePadding = 2 : range(1, 100); |
#!/bin/zsh | |
REPO="org-foo/repo-bar" | |
TARGET_YEAR=2019 | |
function encode_uri_component() { | |
node -e "console.log(encodeURIComponent(process.argv[1]).replace(/%20/g, '+'));" "$1" | |
} | |
function get_pr_search_url() { |
#!/usr/bin/env bash | |
# Add this function to your .bashrc/.zshrc | |
function ts-add () { | |
if [ "$1" = "--dev" ] || [ "$1" = "-D" ]; then | |
dev=true | |
shift | |
fi | |
packages=("$@") |
function clean-js () { | |
local transforms='arrow,for-of,for-each,arg-rest,arg-spread,obj-method,obj-shorthand,no-strict,exponent,multi-var,let,class,commonjs,template,default-param,destruct-param,includes' | |
lebab --transform $transforms | prettier --no-semi --single-quote | |
} |
I hereby claim:
To claim this, I am signing this object:
import Map from 'component/map' | |
import Carousel from 'component/carousel' | |
import Home from 'page/home' |
<key name="Palette1" modified="2016-11-18 17:52:55" build="160710"> | |
<value name="Name" type="string" data="Snazzy"/> | |
<value name="ExtendColors" type="hex" data="00"/> | |
<value name="ExtendColorIdx" type="hex" data="00362a28"/> | |
<value name="TextColorIdx" type="hex" data="00ebf0ef"/> | |
<value name="BackColorIdx" type="hex" data="00362a28"/> | |
<value name="PopTextColorIdx" type="hex" data="00ebf0ef"/> | |
<value name="PopBackColorIdx" type="hex" data="00362a28"/> | |
<value name="ColorTable00" type="dword" data="00362a28"/> | |
<value name="ColorTable01" type="dword" data="00ffc757"/> |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
// Object rendering code based on Dave Carlile's "Create a GameObject Image Using Render Textures" post | |
// Link: http://crappycoding.com/2014/12/create-gameobject-image-using-render-textures/ |
# | |
# this config file was automatically generated | |
# using lirc-0.9.0(emulation) on Sat Jul 02 17:18:59 2016 | |
# | |
# contributed by Mick Dekkers <[email protected]> | |
# | |
# brand: Maiko | |
# model no. of remote control: SM26G | |
# supported devices: SM26G Air Conditioner | |
# |