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@manoj-nandakumar
Created April 2, 2016 19:15
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Audio Visualizer Script for Blender
#Audio visualisation script
#
#Feel free to modify this script to suit your needs
import bpy
#Iterate through however many bars you want
for i in range(0, 64):
#Add a plane and set it's origin to one of its edges
bpy.ops.mesh.primitive_plane_add(location = ((i + (i*0.5)), 0, 0))
bpy.context.scene.cursor_location = bpy.context.active_object.location
bpy.context.scene.cursor_location.y -= 1
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
#Scale the plane on the x and y axis, then apply the transformation
bpy.context.active_object.scale.x = 0.5
bpy.context.active_object.scale.y = 20
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
#Insert a scaling keyframe and lock the x and z axis
bpy.ops.anim.keyframe_insert_menu(type='Scaling')
bpy.context.active_object.animation_data.action.fcurves[0].lock = True
bpy.context.active_object.animation_data.action.fcurves[2].lock = True
#Set the window context to the graph editor
bpy.context.area.type = 'GRAPH_EDITOR'
#Expression to determine the frequency range of the bars
l = i**2 + 20
h = (i+1)**2 + 20
print(str(i) + ' ' + str(l) + ' ' + str(h))
#Bake that range of frequencies to the current plane (along the y axis)
bpy.ops.graph.sound_bake(filepath=r'C:\YOUR_PATH_HERE', low = (l), high = (h))
#Lock the y axis
bpy.context.active_object.animation_data.action.fcurves[1].lock = True
@Elmapul

Elmapul commented Aug 30, 2018

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not working here

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