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October 30, 2019 20:56
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void setup() { | |
size(960, 960, P2D); | |
pixelDensity(2); | |
background(230); | |
noStroke(); | |
fill(250); | |
ellipse(width*0.25, height*0.25, width*0.4, width*0.4); | |
ellipse(width*0.75, height*0.25, width*0.4, width*0.4); | |
ellipse(width*0.75, height*0.75, width*0.4, width*0.4); | |
ellipse(width*0.25, height*0.75, width*0.4, width*0.4); | |
circle1(width*0.25, height*0.25, width*0.4, 400000); | |
circle2(width*0.75, height*0.25, width*0.4, 400000); | |
circle3(width*0.25, height*0.75, width*0.4, 400000); | |
circle4(width*0.75, height*0.75, width*0.4, 400000); | |
saveFrame("render.png"); | |
} | |
void circle1(float x, float y, float s, int cc) { | |
float r = s*0.5; | |
for (int i = 0; i < cc; i++) { | |
float angle = random(TAU); | |
float radius = sqrt(random(1)); | |
stroke(0, random(80)); | |
point(x+cos(angle)*r*radius, y+sin(angle)*r*radius); | |
} | |
} | |
void circle2(float x, float y, float s, int cc) { | |
float r = s*0.5; | |
for (int i = 0; i < cc; i++) { | |
float angle = random(TAU); | |
float radius = random(1); | |
stroke(0, random(80)); | |
point(x+cos(angle)*r*radius, y+sin(angle)*r*radius); | |
} | |
} | |
void circle3(float x, float y, float s, int cc) { | |
float r = s*0.5; | |
for (int i = 0; i < cc; i++) { | |
float angle = random(TAU); | |
float radius = 1-random(1)*random(1)*random(0.5, 1); | |
stroke(0, random(80)); | |
point(x+cos(angle)*r*radius, y+sin(angle)*r*radius); | |
} | |
} | |
void circle4(float x, float y, float s, int cc) { | |
float r = s*0.5; | |
for (int i = 0; i < cc; i++) { | |
float angle = random(TAU); | |
float radius = sqrt(random(1))*random(1); | |
stroke(0, random(80)); | |
point(x+cos(angle)*r*radius, y+sin(angle)*r*radius); | |
} | |
} | |
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