Created
November 13, 2013 19:41
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cirujator.java
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package w3bex; | |
import robocode.*; | |
import robocode.util.Utils; | |
import java.awt.geom.*; | |
public class cirujator extends AdvancedRobot { | |
// movimientos al azar, constantes y variables | |
static final double Maxima_Velocidad = 8; | |
static final double Margen_Pared = 25; | |
Point2D UbicacionRobot; | |
Point2D UbicacionEnemigo; | |
double DistanciaEnemigo; | |
double EnemigoAbsoluto; | |
double AnguloMovimientoLateral = 0.2; | |
// variables de armas | |
static final int MaximaLongitud = 30; | |
static final int PoderFuego = 2; | |
static final int RapidezDisparo = 20 - PoderFuego * 3; | |
static int distancia; | |
public void run() { | |
setAdjustRadarForGunTurn(true); | |
setAdjustGunForRobotTurn(true); | |
do { | |
turnRadarRightRadians(distancia = 1000000); | |
} while (true); | |
} | |
public void onScannedRobot(ScannedRobotEvent e) { | |
// movimiento | |
UbicacionRobot = new Point2D.Double(getX(), getY()); | |
EnemigoAbsoluto = getHeadingRadians() + e.getBearingRadians(); | |
DistanciaEnemigo = e.getDistance(); | |
UbicacionEnemigo = vectorToLocation(EnemigoAbsoluto, DistanciaEnemigo, UbicacionRobot); | |
move(); | |
int DuracionPartido = MaximaLongitud; | |
double a; | |
int dist; | |
int PosicionPartido; | |
int i; | |
// variables | |
if ((a = getVelocity()) == 0) { | |
} | |
if ((dist = (int) e.getDistance()) < distancia + 32) { | |
a = e.getBearingRadians() + getHeadingRadians(); | |
setTurnRadarRightRadians(Double.POSITIVE_INFINITY | |
* Utils.normalRelativeAngle(a - getRadarHeadingRadians())); | |
enemyHistory = | |
String.valueOf((char) Math.rint( | |
e.getVelocity() * Math.sin(e.getHeadingRadians() - a))) | |
.concat(enemyHistory); | |
while( | |
(DuracionPartido = | |
enemyHistory.indexOf( | |
enemyHistory.substring(0, DuracionPartido--), | |
i = dist / RapidezDisparo)) | |
< 0); | |
do { | |
a += (double) (short) enemyHistory.charAt(--PosicionPartido) / dist; | |
} while (--i > 0); | |
setTurnGunRightRadians( | |
Utils.normalRelativeAngle(a - getGunHeadingRadians())); | |
if (getEnergy() < 0.5) { | |
return; | |
} | |
setFire(PoderFuego); | |
} | |
} | |
public void onRobotDeath(RobotDeathEvent e) { | |
distancia = 1000000; | |
} | |
// Siempre tratar de alejarse un poco mas del enemigo | |
// Cuando la pared nos fuerza encerramos al enemigo. Nunca Rebotamos en la pared. | |
void move() { | |
if (Math.random() < 0.06) { | |
AnguloMovimientoLateral *= -1; | |
} | |
Point2D DestinoRobot = null; | |
double prueba = 0; | |
do { | |
DestinoRobot = vectorToLocation(absoluteBearing(UbicacionEnemigo , UbicacionRobot) + AnguloMovimientoLateral, | |
DistanciaEnemigo * (1.1 - prueba / 100.0), UbicacionEnemigo); | |
prueba++; | |
} while (prueba < 100 && !fieldRectangle(Margen_Pared).contains(DestinoRobot)); | |
goTo(DestinoRobot); | |
} | |
RoundRectangle2D fieldRectangle(double margen) { | |
return new RoundRectangle2D.Double(margen, margen, | |
getBattleFieldWidth() - margen * 2, getBattleFieldHeight() - margen * 2, 75, 75); | |
} | |
void goTo(Point2D destino) { | |
double angulo = Utils.normalRelativeAngle(absoluteBearing(UbicacionRobot, destino) - getHeadingRadians()); | |
double AnguloGiro = Math.atan(Math.tan(angulo)); | |
setTurnRightRadians(AnguloGiro); | |
setAhead(UbicacionRobot.distance(destino) * (angulo == AnguloGiro ? 1 : -1)); | |
// Presionar el freno si necesitamos girar Rapidamente | |
setMaxVelocity(Math.abs(getTurnRemaining()) > 33 ? 0 : Maxima_Velocidad); | |
} | |
static Point2D vectorToLocation(double angle, double length, Point2D sourceLocation) { | |
return vectorToLocation(angle, length, sourceLocation, new Point2D.Double()); | |
} | |
static Point2D vectorToLocation(double angle, double length, Point2D sourceLocation, Point2D targetLocation) { | |
targetLocation.setLocation(sourceLocation.getX() + Math.sin(angle) * length, | |
sourceLocation.getY() + Math.cos(angle) * length); | |
return targetLocation; | |
} | |
static double absoluteBearing(Point2D source, Point2D target) { | |
return Math.atan2(target.getX() - source.getX(), target.getY() - source.getY()); | |
} | |
static String enemyHistory = "" | |
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