Created
June 23, 2010 05:09
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p: (obj) -> | |
if console and console.debug | |
console.debug obj | |
Array::index: (member) -> | |
for element, index in this | |
if element is member | |
return index | |
null | |
Array::include: (member) -> | |
@index(member) isnt null | |
class Group | |
constructor: (goban, color, members) -> | |
@goban: goban | |
@color: color | |
@members: members | |
push: (stone) -> | |
@members.push stone | |
include: (stone) -> | |
if stone.color isnt @color | |
return false | |
for other, idx in @members | |
if other.equal stone | |
return true | |
false | |
remove: (stone) -> | |
for other, idx in @members | |
if other.equal stone | |
delete @members[idx] | |
return true | |
join: (group) -> | |
for member in @members | |
unless group.include member | |
group.push member | |
member.group: group | |
suicide: -> | |
for member in @members | |
stone: new Stone(@goban, member.x, member.y, 'empty') | |
@goban.board[stone.x][stone.y]: stone | |
stone.commit() | |
freedoms: -> | |
seen: [] | |
@members.reduce (acc, stone) -> | |
for neighbour in stone.neighbours() | |
unless seen.include neighbour | |
if neighbour.color is 'empty' | |
acc += 1 | |
seen.push neighbour | |
acc | |
, 0 | |
class Stone | |
constructor: (goban, x, y, color) -> | |
[@goban, @x, @y, @color]: [goban, x, y, color] | |
@group: new Group(@goban, color, [this]) | |
# temporarily add all adjacent groups of same color | |
for neighbour in @neighbours() | |
if neighbour.color is color | |
for member in neighbour.group.members | |
unless @group.include member | |
@group.push member | |
# placement was successful, merge groups and kill adjacent groups of the | |
# other color with 0 freedoms. | |
commit: -> | |
for member in @group | |
member.group: @group | |
@goban.history.push this | |
lithocide: -> | |
for neighbour in @neighbours() | |
if neighbour.color isnt @color | |
group: neighbour.group | |
if group.freedoms() <= 0 | |
group.suicide() | |
alive: -> | |
p @freedoms() | |
@freedoms() > 0 | |
equal: (stone) -> | |
@x is stone.x && | |
@y is stone.y && | |
@color is stone.color | |
group: (sofar) -> | |
sofar ?= new Group(@goban, @color, [this]) | |
for neighbour in @neighbours() | |
if !sofar.include neighbours | |
sofar.push neighbour | |
neighbour.group sofar | |
sofar | |
neighbours: -> | |
stones: [] | |
coords: [ | |
[@x, @y - 1], | |
[@x, @y + 1], | |
[@x - 1, @y], | |
[@x + 1, @y] | |
] | |
for [x, y] in coords | |
if stone: @goban.at(x, y) | |
stones.push stone | |
stones | |
freedoms: -> | |
@group.freedoms() | |
class Goban | |
constructor: (jCanvas) -> | |
@jCanvas: jCanvas | |
@canvas: jCanvas[0] | |
@ctx: @canvas.getContext '2d' | |
@grid: parseInt @canvas.className.slice(0, 1), 10 | |
@groups: { | |
'black': new Group(this, 'black', []) | |
'white': new Group(this, 'white', []) | |
'empty': new Group(this, 'empty', []) | |
} | |
maxX: $(document).width() | |
maxY: $(document).height() | |
# dimensions, assume it's rectangular | |
@top: 0 | |
@left: 0 | |
if maxX > maxY: | |
@bottom: maxY | |
@right: maxY | |
else | |
@bottom: maxX | |
@right: maxX | |
@color: 'black' | |
@history: [] | |
@board: {} | |
for x in [1..@grid] | |
@board[x]: {} | |
for y in [1..@grid] | |
@board[x][y]: new Stone(this, x, y, 'empty') | |
redraw: -> | |
@canvas.width: @right | |
@canvas.height: @bottom | |
ctx: @ctx | |
# the board | |
# vertical lines | |
@tenRadius: @bottom * 0.01 | |
@stoneRadius: @bottom * 0.04 | |
@gridLeft: @left + (@stoneRadius + 1) | |
@gridRight: @right - (@stoneRadius + 1) | |
@gridTop: @top + (@stoneRadius + 1) | |
@gridBottom: @bottom - (@stoneRadius + 1) | |
for i in [@gridLeft..@gridRight] by (@gridRight - @gridLeft) / (@grid - 1) | |
ctx.beginPath() | |
ctx.moveTo i, @gridTop | |
ctx.lineTo i, @gridBottom | |
ctx.closePath() | |
ctx.stroke() | |
# horizontal lines | |
for i in [@gridTop..@gridBottom] by (@gridBottom - @gridTop) / (@grid - 1) | |
ctx.beginPath() | |
ctx.moveTo @gridLeft, i | |
ctx.lineTo @gridRight, i | |
ctx.closePath() | |
ctx.stroke() | |
for x, ys of @board | |
for y, stone of ys | |
if stone.color is 'black' | |
@drawCircle x, y, @stoneRadius, '#000000' | |
else if stone.color is 'white' | |
@drawCircle x, y, @stoneRadius, '#ffffff' | |
else if (x is '3' || x is '7') && (y is '3' || y is '7') | |
@drawCircle x, y, @tenRadius, '#000000' | |
drawCircle: (x, y, radius, color) -> | |
ctx: @ctx | |
ctx.beginPath() | |
ctx.fillStyle: color | |
x: @gridLeft + ((x - 1) * (@gridRight - @gridLeft) / (@grid - 1)) | |
y: @gridTop + ((y - 1) * (@gridBottom - @gridTop) / (@grid - 1)) | |
ctx.arc x, y, radius, 0, 2 * Math.PI, true | |
ctx.closePath() | |
ctx.fill() | |
ctx.stroke() | |
onClick: (e) -> | |
offset: @jCanvas.offset() | |
# x/y coordinates relative to the grid | |
canvasX: e.pageX - offset.left | |
canvasY: e.pageY - offset.top | |
# look for the x/y vector on the board | |
x: Math.floor(canvasX / ((@gridRight - @gridLeft) / (@grid - 1))) + 1 | |
y: Math.floor(canvasY / ((@gridBottom - @gridTop) / (@grid - 1))) + 1 | |
if @placeStone(x, y, @color) | |
if @color is 'white' | |
@color: 'black' | |
else | |
@color: 'white' | |
placeStone: (x, y, color) -> | |
original: @at x, y | |
stone: new Stone(this, x, y, color) | |
# try killing adjacent stones without freedoms. | |
@board[x][y]: stone | |
stone.lithocide() | |
unless stone.alive() | |
@board[x][y]: original | |
return false | |
stone.commit() | |
@redraw() | |
true | |
at: (x, y) -> | |
if ys: @board[x] | |
ys[y] | |
activate: -> | |
goban: this | |
goban.jCanvas.click (e) -> | |
goban.onClick e | |
document.Goban: Goban |
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