Created
June 4, 2017 04:14
-
-
Save mao-test-h/42d580978b5fabccbe4a6a0e12b58f32 to your computer and use it in GitHub Desktop.
Cubeを接地した状態で回転させる方法について
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using UnityEngine; | |
public class RotateCubeTest : MonoBehaviour | |
{ | |
const float RotatingSpeed = 0.2f; | |
const float RotatingAngle = 90f; | |
Vector3 halfSize; | |
float time = 0f; | |
Vector3 axis = Vector3.zero; | |
Vector3 point = Vector3.zero; | |
void Awake() | |
{ | |
this.halfSize = this.transform.localScale / 2f; | |
} | |
void Update() | |
{ | |
if (this.point != Vector3.zero) { return; } | |
if (Input.GetKey(KeyCode.UpArrow)) | |
{ | |
this.axis = Vector3.right; | |
this.point = this.transform.position + new Vector3(0f, -this.halfSize.y, this.halfSize.z); | |
} | |
else if (Input.GetKey(KeyCode.DownArrow)) | |
{ | |
this.axis = Vector3.left; | |
this.point = this.transform.position + new Vector3(0f, -this.halfSize.y, -this.halfSize.z); | |
} | |
else if (Input.GetKey(KeyCode.LeftArrow)) | |
{ | |
this.axis = Vector3.forward; | |
this.point = this.transform.position + new Vector3(-this.halfSize.x, -this.halfSize.y, 0f); | |
} | |
else if (Input.GetKey(KeyCode.RightArrow)) | |
{ | |
this.axis = Vector3.back; | |
this.point = this.transform.position + new Vector3(this.halfSize.x, -this.halfSize.y, 0f); | |
} | |
if (this.point != Vector3.zero) | |
{ | |
StartCoroutine(this.StartRotate()); | |
} | |
} | |
IEnumerator StartRotate() | |
{ | |
float nowAngle = 0f; | |
float addAngle = (RotatingAngle / (RotatingSpeed * 60f)); | |
while (this.time <= RotatingSpeed) | |
{ | |
nowAngle += addAngle; | |
if (nowAngle <= RotatingAngle) | |
{ | |
this.transform.RotateAround(this.point, this.axis, addAngle); | |
} | |
this.time += Time.deltaTime; | |
yield return null; | |
} | |
this.time = 0f; | |
this.axis = this.point = Vector3.zero; | |
yield break; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment