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Jeu vidéo de NoéCourtesy of [lovasoa] 15yr old brother - https://news.ycombinator.com/item?id=18866500// source https://jsbin.com/cuqagav
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<!doctype html> | |
<html> | |
<head> | |
<meta name="description" content="Courtesy of [lovasoa] 15yr old brother - https://news.ycombinator.com/item?id=18866500"> | |
<meta charset='UTF-8'> | |
<title>Jeu vidéo de Noé</title> | |
</head> | |
<body style="text-align: center"> | |
<canvas width="300" height="300">error</canvas> | |
<script> | |
canvas = document.querySelector("canvas") | |
ctx = canvas.getContext("2d") | |
canvas.onclick = function () { | |
// Passage en plein écran lorsque l'on clique sur le canvas | |
canvas.requestFullscreen().then(function () { | |
// Verrouillage de l'orientation 'portrait' lorsque l'on passe en plein écran | |
screen.lockOrientationUniversal = screen.lockOrientation || | |
screen.mozLockOrientation || | |
screen.msLockOrientation; | |
screen.lockOrientationUniversal("portrait-primary") | |
}) | |
} | |
//variables | |
score = 0 | |
accelerationMax = 1 | |
speedLimit = 15 | |
friction = 0.95 | |
brake = 0.2 | |
vitesseEnnemi = 0 | |
spawn = 0 | |
powerUpSpeed = 0.3 | |
adaptationEnnemi = 20 | |
PowerUpspawnRate = 0.8 | |
ennemi = { | |
x: canvas.width / 2, | |
y: canvas.height / 2, | |
width: 35, | |
height: 10, | |
} | |
hero = { | |
x: 0, | |
y: 0, | |
width: 25, | |
height: 25, | |
speed: { | |
x: 0, | |
y: 0, | |
}, | |
acceleration: { | |
x: 0, | |
y: 0, | |
} | |
} | |
reward = { | |
x: 100, | |
y: 100, | |
width: adaptationEnnemi, | |
height: adaptationEnnemi, | |
} | |
powerUp = { | |
x: Math.random() * canvas.width, | |
y: Math.random() * canvas.height, | |
width: 10, | |
height: 10, | |
speed: 0.3 | |
} | |
function distance(hy, hx, ey, ex) { | |
return Math.sqrt(Math.pow(hy - ey, 2) + Math.pow(hx - ex, 2)) | |
} | |
function update() { | |
//distance | |
function distance(hy, hx, ey, ex) { | |
return Math.sqrt(Math.pow(hy - ey, 2) + Math.pow(hx - ex, 2)) | |
} | |
var norme = distance(hero.y, hero.x, ennemi.y, ennemi.x) | |
//ennemi | |
var vy = (hero.y - ennemi.y) * vitesseEnnemi / norme | |
var vx = (hero.x - ennemi.x) * vitesseEnnemi / norme | |
if (score >= 10) { | |
ennemi.y += vy | |
ennemi.x += vx | |
vitesseEnnemi = score / adaptationEnnemi | |
} | |
//acceleration | |
hero.speed.x += hero.acceleration.x | |
hero.speed.y += hero.acceleration.y | |
hero.x += hero.speed.x | |
hero.y += hero.speed.y | |
if (hero.speed.x > speedLimit) { | |
hero.speed.x = speedLimit | |
} | |
if (hero.speed.y > speedLimit) { | |
hero.speed.y = speedLimit | |
} | |
hero.speed.x *= friction | |
hero.speed.y *= friction | |
//test collision murs | |
if (hero.y + hero.height < 0) { | |
hero.y = canvas.height | |
} | |
if (hero.y > canvas.height) { | |
hero.y = 0 | |
} | |
if (hero.x + hero.width < 0) { | |
hero.x = canvas.width | |
} | |
if (hero.x > canvas.width) { | |
hero.x = 0 | |
} | |
//collisions | |
if (collision(reward, hero)) { | |
score += 1 | |
reward.x = Math.random() * (canvas.width - reward.width) | |
reward.y = Math.random() * (canvas.height - reward.height) | |
if (spawn < PowerUpspawnRate) { | |
spawn = Math.random() | |
} | |
} | |
if (score >= 10) { | |
if (collision(ennemi, hero)) { | |
score -= Math.round(score / 10) | |
ennemi.x = canvas.width / 2 | |
ennemi.y = canvas.height / 2 | |
hero.x = 1 | |
hero.y = 1 | |
} | |
} | |
if (spawn > PowerUpspawnRate) { | |
if (collision(powerUp, hero)) { | |
score += 5 | |
powerUp.x = Math.random() * (canvas.width - powerUp.width) | |
powerUp.y = Math.random() * (canvas.height - powerUp.height) | |
spawn = Math.random() | |
} | |
} | |
draw() | |
requestAnimationFrame(update) | |
} | |
function draw() { | |
ctx.fillStyle = 'white' | |
ctx.fillRect(0, 0, canvas.width, canvas.height) // White background | |
ctx.strokeRect(0, 0, canvas.width, canvas.height) | |
ctx.fillStyle = 'black' | |
ctx.fillRect(hero.x, hero.y, hero.width, hero.height) | |
ctx.fillStyle = 'blue' | |
ctx.fillRect(reward.x, reward.y, reward.width, reward.height) | |
ctx.fillStyle = 'black' | |
ctx.fillText("score: " + score, canvas.width / 2, 10) | |
if (score >= 10) { | |
ctx.fillStyle = 'red' | |
ctx.fillRect(ennemi.x, ennemi.y, ennemi.width, ennemi.height) | |
} | |
if (spawn > PowerUpspawnRate) { | |
ctx.fillStyle = 'cyan' | |
ctx.fillRect(powerUp.x, powerUp.y, powerUp.width, powerUp.height) | |
} | |
} | |
update() | |
function collision(r, h) { | |
var xin = h.x + h.width >= r.x && h.x <= r.x + r.width, | |
yin = h.y + h.height >= r.y && h.y <= r.y + r.height | |
return xin && yin | |
} | |
function keyDown(evt) { | |
if (evt.key === "ArrowDown") { | |
hero.acceleration.y = accelerationMax | |
} | |
if (evt.key === "ArrowUp") { | |
hero.acceleration.y = -accelerationMax | |
} | |
if (evt.key === "ArrowRight") { | |
hero.acceleration.x = accelerationMax | |
} | |
if (evt.key === "ArrowLeft") { | |
hero.acceleration.x = -accelerationMax | |
} | |
if (evt.key === "Shift") { | |
hero.speed.x *= brake | |
hero.speed.y *= brake | |
} | |
} | |
function keyUp(evt) { | |
if (evt.key === "ArrowRight" || evt.key === "ArrowLeft") { | |
hero.acceleration.x = 0 | |
} | |
if (evt.key === "ArrowUp" || evt.key === "ArrowDown") { | |
hero.acceleration.y = 0 | |
} | |
} | |
function handleOrientation(event) { | |
var beta = event.beta; | |
var gamma = event.gamma; | |
hero.acceleration.x = gamma * 0.1 | |
hero.acceleration.y = beta * 0.1 | |
} | |
window.ondeviceorientation = handleOrientation | |
window.onkeyup = keyUp | |
window.onkeydown = keyDown | |
</script> | |
</body> | |
</html> |
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