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@marcamillion
Created July 31, 2013 00:29
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class Player
def play_turn(warrior)
if @health.nil?
@health = warrior.health
end
if warrior.feel.empty? && !taking_damage?(warrior) && warrior.health < 20
warrior.rest!
elsif warrior.feel.captive?
warrior.rescue!
elsif warrior.feel.empty?
warrior.walk!
else
warrior.attack!
end
@health = warrior.health
end
def taking_damage?(warrior)
warrior.health < @health
end
end
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