Created
March 19, 2015 19:53
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Three blinking lights (chained animated UIImageViews).
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import UIKit | |
class ViewController: UIViewController { | |
@IBOutlet weak var light1: UIImageView! | |
@IBOutlet weak var light2: UIImageView! | |
@IBOutlet weak var light3: UIImageView! | |
enum BlinkingStatus { | |
case Blinking, Off | |
} | |
var blinkingStatus: BlinkingStatus = .Blinking | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
self.startBlinking() | |
} | |
func startBlinking() { | |
self.blinkingStatus = .Blinking | |
self.lightLight(1) | |
} | |
func stopBlinking() { | |
self.blinkingStatus = .Off | |
} | |
func getLight(number: Int) -> UIImageView { | |
switch number { | |
case 1: return self.light1 | |
case 2: return self.light2 | |
case 3: return self.light3 | |
default: return self.light1 | |
} | |
} | |
func lightLight(number: Int) { | |
var light = self.getLight(number) | |
UIView.animateWithDuration(1.0, | |
delay: 0.0, | |
options: nil, | |
animations: { | |
light.alpha = 1 | |
}, | |
completion: { finished in | |
self.douseLight(number) | |
} | |
) | |
} | |
func douseLight(number: Int) { | |
var light = self.getLight(number) | |
UIView.animateWithDuration(0.5, | |
delay: 0.0, | |
options: nil, | |
animations: { | |
light.alpha = 0 | |
}, | |
completion: { finished in | |
if self.blinkingStatus == .Blinking { | |
self.lightLight((number % 3) + 1) | |
} | |
} | |
) | |
} | |
} |
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