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April 25, 2012 06:07
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Sqrt function (Newton's method) using the Google's GO language... Exercise 43...
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http://tour.golang.org/#43 | |
As a simple way to play with functions and loops, implement the square root function using Newton's method. | |
In this case, Newton's method is to approximate Sqrt(x) by picking a starting point z and then repeating: | |
To begin with, just repeat that calculation 10 times and see how close you get to the answer for various values (1, 2, 3, ...). | |
The approximation function for the SQRT function returns the given values for the SQRT(4)... | |
2.5 | |
2.05 | |
2.000609756097561 | |
2.0000000929222947 | |
2.000000000000002 | |
2 | |
2 | |
2 | |
2 | |
2 | |
Next, change the loop condition to stop once the value has stopped changing (or only changes by a very small delta). See if that's more or fewer iterations. How close are you to the math.Sqrt? | |
Hint: to declare and initialize a floating point value, give it floating point syntax or use a conversion: | |
z := float64(1) | |
z := 1.0 |
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package main | |
import ( | |
"fmt" | |
) | |
var p = 0.0 | |
func Sqrt(x float64) float64 { | |
z := 1.0 | |
for p - z != 0 { | |
z = newton(z, x) | |
p = newton(z, x) | |
} | |
return z | |
} | |
func newton(z, x float64) float64 { | |
return z - ( ((z*z) - x) / (2*z) ) | |
} | |
func main() { | |
fmt.Println(Sqrt(4)) | |
} |
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Bueno mejoran el código inicial:
`package main
import (
"fmt"
"math"
)
func Sqrt(x float64) float64 {
var z, p float64
p = 0
z = 2
for math.Abs(p-z) > 0.000001 {
p = z
z = newton(z, x)
}
return z
}
func newton(z, x float64) float64 {
return z - (((z * z) - x) / (2 * z))
}
func main() {
x:= 90000.0
fmt.Println(Sqrt(x))
fmt.Println(math.Sqrt(x))
}
`