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Rotate a bitmap data to account for image orientation
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function applyOrientation( bitmapData:BitmapData, orientation:String ) :BitmapData | |
{ | |
/* | |
1) transform="";; | |
2) transform="-flip horizontal";; | |
3) transform="-rotate 180";; | |
4) transform="-flip vertical";; | |
5) transform="-transpose";; | |
6) transform="-rotate 90";; | |
7) transform="-transverse";; | |
8) transform="-rotate 270";; | |
*/ | |
var w:int = bitmapData.width; | |
var h:int = bitmapData.height; | |
var scaleX:Number = 1; | |
var scaleY:Number = 1; | |
var rotateAngle:Number = 0; | |
switch (orientation) | |
{ | |
default: | |
case "1": | |
break; | |
case "2": | |
scaleX = -1; | |
break; | |
case "3": | |
rotateAngle = Math.PI; | |
break; | |
case "4": | |
scaleY = -1; | |
break; | |
case "5": | |
break; | |
case "6": | |
w = bitmapData.height; | |
h = bitmapData.width; | |
rotateAngle = Math.PI / 2; | |
break; | |
case "8": | |
w = bitmapData.height; | |
h = bitmapData.width; | |
rotateAngle = -Math.PI / 2; | |
break; | |
} | |
var matrix:Matrix = new Matrix(); | |
matrix.translate( - bitmapData.width * 0.5, - bitmapData.height * 0.5 ); | |
matrix.scale( scaleX, scaleY ); | |
matrix.rotate( rotateAngle ); | |
matrix.translate( w * 0.5, h * 0.5 ); | |
var result:BitmapData = new BitmapData( w, h ); | |
result.draw( bitmapData, matrix ); | |
return result; | |
} | |
// com.distriqt.Camera |
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http://airnativeextensions.com/extension/com.distriqt.Camera