Created
December 16, 2011 08:19
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Use this to load Lua
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#include "tolua++.h" | |
#include "Scene.h" | |
char* Scene::getData() { | |
printf("Something %s",data); | |
return data; | |
} | |
void Scene::setData(const char* pData){ | |
sprintf(data, "%s",pData); | |
} | |
static int tolua_new_Scene(lua_State* tolua_S){ | |
Scene* pScene = new Scene(); | |
tolua_pushusertype(tolua_S, pScene, "Scene"); | |
return 1; | |
} | |
static int tolua_delete_Scene(lua_State* tolua_S){ | |
Scene* pScene = (Scene* )tolua_tousertype(tolua_S, 1, 0); | |
if (NULL != pScene) | |
{ | |
delete pScene; | |
} | |
return 1; | |
} | |
static int tolua_setData_Scene(lua_State* tolua_S){ | |
Scene* pScene = (Scene* )tolua_tousertype(tolua_S, 1, 0); | |
const char* pData = tolua_tostring(tolua_S, 2, 0); | |
if(pData != NULL && pScene != NULL) | |
{ | |
pScene->setData(pData); | |
} | |
return 1; | |
} | |
static int tolua_getData_Scene(lua_State* tolua_S) | |
{ | |
Scene* pScene = (Scene* )tolua_tousertype(tolua_S, 1, 0); | |
if(pScene != NULL) | |
{ | |
char* pData = pScene->getData(); | |
tolua_pushstring(tolua_S, pData); | |
} | |
return 1; | |
} | |
TOLUA_API int tolua_Scene_open (lua_State* tolua_S) { | |
tolua_open(tolua_S); | |
tolua_module(tolua_S,NULL,0); | |
tolua_beginmodule(tolua_S, NULL); | |
tolua_usertype(tolua_S, "Scene"); | |
tolua_cclass(tolua_S, "Scene", "Scene", "", tolua_delete_Scene); | |
tolua_beginmodule(tolua_S, "Scene"); | |
tolua_function(tolua_S, "new", tolua_new_Scene); | |
tolua_function(tolua_S, "setData", tolua_setData_Scene); | |
tolua_function(tolua_S, "getData", tolua_getData_Scene); | |
tolua_endmodule(tolua_S); | |
tolua_endmodule(tolua_S); | |
return 1; | |
} |
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#ifndef TheArena_Scene_h | |
#define TheArena_Scene_h | |
class Scene | |
{ | |
public: | |
char* getData(); | |
void setData(const char* data); | |
private: | |
char data[200]; | |
}; | |
int tolua_Scene_open(lua_State* tolua_S); | |
#endif |
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