Created
October 20, 2022 08:10
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using UnityEngine; | |
public class MageCharacter : MonoBehaviour | |
{ | |
public string characterName; | |
private int _hitPoints | |
public int maxHitPoints; | |
private int _mana; | |
public int maxMana: | |
/ Initializes the character | |
private void Start() | |
{ | |
Debug.Log("Initializing character: " + characterName); | |
_hitPoints = maxHitPoints; | |
_mana = maxMana; | |
} | |
// Casts a spell if there is enough mana. | |
public void CastSpell(string spellName, int manaCost) | |
{ | |
if(_mana < manaCost) | |
{ | |
Debug.Log("Error: Not enough mana!); | |
} | |
else | |
{ | |
_mana = _mana - manaCost; | |
Debug.Log("Spell cast: " + spellName); | |
} | |
} | |
// Damages the character, checking if he is dead afterwards. | |
public void Damage(int damage) | |
{ | |
_hitPoints = _hitPoints - damage; | |
Debug.Log("Damage taken: " + damage); | |
if(_hitPoints <= 0) | |
{ | |
Debug.Log("Character has died!"; | |
} | |
} | |
} |
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