Last active
August 28, 2025 10:04
-
-
Save marcotmp/f6dc6cfcd2d6fb73978479d04bd7b0e5 to your computer and use it in GitHub Desktop.
Code to send email from unity using a Google account.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.ComponentModel; | |
using System.Net; | |
using System.Net.Mail; | |
using System.Net.Security; | |
using System.Security.Cryptography.X509Certificates; | |
public class UnityGMail | |
{ | |
public void SendMailFromGoogle() | |
{ | |
MailMessage mail = new MailMessage(); | |
mail.From = new MailAddress("[email protected]"); | |
mail.To.Add("[email protected]"); | |
mail.Subject = "Email Subject"; | |
mail.Body = "Email Body"; | |
var attachment = new Attachment("C:\\path\\file.ext"); | |
mail.Attachments.Add(attachment); | |
SmtpClient smtp = new SmtpClient("smtp.gmail.com"); | |
smtp.Port = 587; | |
// Account Username: Usually your "from" email. | |
// App Password: If your account has a 2 step verification, you must follow these instructions | |
// to generate the password: https://support.google.com/accounts/answer/185833?hl=en. | |
smtp.Credentials = new NetworkCredential("Account Username", "App Password") as ICredentialsByHost; | |
smtp.EnableSsl = true; | |
ServicePointManager.ServerCertificateValidationCallback = | |
delegate (object s, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { | |
return true; | |
}; | |
smtp.Send(mail); | |
} | |
} |
Your graciousness is deeply appreciated, sir.
As a fledgling in Unity C# game development, I find myself seeking knowledge.
Might I have the privilege of inquiring whether you maintain a distinguished YouTube channel that offers valuable guidance and expertise?
Your insights would be invaluable to a learner like me, eager to embark on this journey of mastery.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Note: If you are building for android, make sure you set Internet Access to Require.
Player -> Other Settings -> Internet Access: Require.
