Created
January 24, 2015 17:02
-
-
Save marcteys/191b689db0cafbcff83b to your computer and use it in GitHub Desktop.
Shader collections
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Dissolve/Diffuse" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_DissolveTex ("Dissolve (R)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"} | |
LOD 300 | |
CGPROGRAM | |
#pragma surface surf Lambert alphatest:Zero | |
sampler2D _MainTex; | |
sampler2D _DissolveTex; | |
float4 _Color; | |
struct Input { | |
float2 uv_MainTex; | |
float2 uv_DissolveTex; | |
}; | |
void surf (Input IN, inout SurfaceOutput o) { | |
half4 tex = tex2D(_MainTex, IN.uv_MainTex); | |
half4 texd = tex2D(_DissolveTex, IN.uv_DissolveTex); | |
o.Albedo = tex.rgb * _Color.rgb; | |
o.Alpha = _Color.a - texd.r; | |
} | |
ENDCG | |
} | |
Fallback "Transparent/Cutout/VertexLit" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment