Last active
August 29, 2015 14:20
-
-
Save marcteys/1ff0951c77ebc9c5a92b to your computer and use it in GitHub Desktop.
Easy network unity
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class NetworkManager : MonoBehaviour { | |
public bool setupServer = false; | |
void Start () | |
{ | |
#if UNITY_EDITOR | |
// setupServer = true; | |
#endif | |
if (setupServer) CreateServer(); | |
else ConnectToServer(); | |
} | |
void CreateServer () | |
{ | |
Network.InitializeServer(3, 25000, false); | |
} | |
void ConnectToServer() | |
{ | |
if (PlayerPrefs.HasKey("ipAdress")) | |
{ | |
Network.Connect(PlayerPrefs.GetString("ipAdress"), 25000); | |
} | |
else | |
{ | |
Network.Connect("127.0.0.1", 25000); | |
} | |
} | |
void OnFailedToConnect(NetworkConnectionError error) | |
{ | |
Debug.Log("Could not connect to server: " + error); | |
} | |
void OnConnectedToServer() | |
{ | |
Debug.Log("Connected to server"); | |
} | |
void OnServerInitialized() | |
{ | |
Debug.Log("Server initialized"); | |
} | |
void OnDisconnectedFromServer() | |
{ | |
Debug.Log("Disconnected from server"); | |
} | |
void OnPlayerConnected() | |
{ | |
Debug.Log("Player connected"); | |
} | |
void OnPlayerDisconnected() | |
{ | |
Debug.Log("Player disconnected"); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class SaveIp : MonoBehaviour { | |
InputField inputF; | |
void Awake () | |
{ | |
inputF = this.GetComponent<InputField>(); | |
if (PlayerPrefs.HasKey("ipAdress")) inputF.text = PlayerPrefs.GetString("ipAdress"); | |
else inputF.text = "192.168.1.32"; | |
} | |
public void SaveCurrentIp () | |
{ | |
PlayerPrefs.SetString("ipAdress", inputF.text); | |
PlayerPrefs.Save(); | |
Debug.Log("save current IP"); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment