${CPP} -DVERSION=RUBY -DLOCALE=en -DREVISION=0
#define UNITS_METRIC 0
#define UNITS_IMPERIAL 1
#if !defined(LOCALE) || LOCALE == "en"
#define BUILD_LANGUAGE (LANGUAGE_ENGLISH)
#define BUILD_UNITS UNITS_IMPERIAL
#if REVISION < 1
#define BUILD_FIXSAVEFAILED 0
#else
#define BUILD_FIXSAVEFAILED 1
#endif
#if REVISION < 2
#define BUILD_FIXBERRY 0
#else
#define BUILD_FIXBERRY 1
#endif
#elif LOCALE == "de"
#define BUILD_LANGUAGE (LANGUAGE_GERMAN)
#define BUILD_UNITS UNITS_IMPERIAL
#define BUILD_FIXSAVEFAILED 1
#if REVISION < 1
#define BUILD_FIXBERRYGLITCH 0
#else
#define BUILD_FIXBERRYGLITCH 1
#endif
#else
#error "Unsupported locale specified"
#endif#if BUILD_FIXSAVEFAILED
#define WTOP (10)
#else
#define WTOP (12)
#endif
void DrawSaveFailedScreen(void)
{
MenuDrawTextWindow(1, WTOP, 28, 19);
MenuPrint(gSystemText_BackupDamagedGameContinue, 2, WTOP + 1);
}