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{ | |
"description": "Map Left/Right Option + L to @", | |
"manipulators": [ | |
{ | |
"from": { | |
"key_code": "l", | |
"modifiers": { | |
"mandatory": [ | |
"left_option" | |
], |
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using Godot; | |
using System.Linq; | |
using System.Collections.Generic; | |
using Isometric3DEngine; | |
public partial class InkCanvas : Node3D | |
{ | |
[Export] | |
public int MaximumAmountOfDrops = 100; |
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/* | |
* http://editor.thebookofshaders.com/ | |
*/ | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
#define PI 3.14159265359 |
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// Created by Golan Levin and collaborators | |
// Source: http://www.flong.com/archive/texts/code/shapers_bez/ | |
// This code isn't 100% compatible with GLSL, but can be easily ported to | |
//------------------------------------------------ | |
// Quadratic Bezier | |
float quadraticBezier (float x, float a, float b){ | |
// adapted from BEZMATH.PS (1993) |
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// Author: Mario Brandao | |
// Title: a siple clock written in GLSL and executed in http://editor.thebookofshaders.com/ | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform vec2 u_mouse; | |
uniform float u_time; |
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""" | |
Install this Python script as addon in Blender to export parent objects with respective children | |
to separate files in batch. | |
Animations are not supported by default. | |
Find out more about Better FBX Exporter at: https://www.blendermarket.com/products/better-fbx-importer--exporter | |
""" | |
import bpy |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.InputSystem; | |
using UnityEngine.UI; | |
using Michsky.UI.Shift; | |
public class NeutrinoPressKeyEvent : PressKeyEvent | |
{ | |
[Header("Input System")] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using MoreMountains.TopDownEngine; | |
using MoreMountains.Tools; | |
namespace Twelve { | |
public class TwelveAIActionMoveTowardsInitialPosition : AIAction | |
{ | |
protected CharacterMovement _characterMovement; |
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#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
public class UnityBuildForMultiplePlatforms : MonoBehaviour | |
{ |
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#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Reflection; | |
using System.Text; | |
using System.ComponentModel; | |
using System.Diagnostics; |
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