Created
May 2, 2013 03:12
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list of ease functions created by Robert Penner.
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/* | |
* This is a near-direct port of Robert Penner's easing equations. Please shower Robert with | |
* praise and all of your admiration. His license is provided below. | |
* | |
* For information on how to use these functions in your animations, check out: | |
* http://www.kirupa.com/html5/animating_with_easing_functions_in_javascript.htm | |
* | |
* -Kirupa | |
*/ | |
/* | |
* | |
* TERMS OF USE - EASING EQUATIONS | |
* | |
* Open source under the BSD License. | |
* | |
* Copyright © 2001 Robert Penner | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without modification, | |
* are permitted provided that the following conditions are met: | |
* | |
* Redistributions of source code must retain the above copyright notice, this list of | |
* conditions and the following disclaimer. | |
* Redistributions in binary form must reproduce the above copyright notice, this list | |
* of conditions and the following disclaimer in the documentation and/or other materials | |
* provided with the distribution. | |
* | |
* Neither the name of the author nor the names of contributors may be used to endorse | |
* or promote products derived from this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE | |
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED | |
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |
* OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
*/ | |
function linearEase(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * currentIteration / totalIterations + startValue; | |
} | |
function easeInQuad(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (currentIteration /= totalIterations) * currentIteration + startValue; | |
} | |
function easeOutQuad(currentIteration, startValue, changeInValue, totalIterations) { | |
return -changeInValue * (currentIteration /= totalIterations) * (currentIteration - 2) + startValue; | |
} | |
function easeInOutQuad(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * currentIteration * currentIteration + startValue; | |
} | |
return -changeInValue / 2 * ((--currentIteration) * (currentIteration - 2) - 1) + startValue; | |
} | |
function easeInCubic(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.pow(currentIteration / totalIterations, 3) + startValue; | |
} | |
function easeOutCubic(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (Math.pow(currentIteration / totalIterations - 1, 3) + 1) + startValue; | |
} | |
function easeInOutCubic(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * Math.pow(currentIteration, 3) + startValue; | |
} | |
return changeInValue / 2 * (Math.pow(currentIteration - 2, 3) + 2) + startValue; | |
} | |
function easeInQuart(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.pow (currentIteration / totalIterations, 4) + startValue; | |
} | |
function easeOutQuart(currentIteration, startValue, changeInValue, totalIterations) { | |
return -changeInValue * (Math.pow(currentIteration / totalIterations - 1, 4) - 1) + startValue; | |
} | |
function easeInOutQuart(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * Math.pow(currentIteration, 4) + startValue; | |
} | |
return -changeInValue/2 * (Math.pow(currentIteration - 2, 4) - 2) + startValue; | |
} | |
function easeInQuint(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.pow (currentIteration / totalIterations, 5) + startValue; | |
} | |
function easeOutQuint(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (Math.pow(currentIteration / totalIterations - 1, 5) + 1) + startValue; | |
} | |
function easeInOutQuint(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * Math.pow(currentIteration, 5) + startValue; | |
} | |
return changeInValue / 2 * (Math.pow(currentIteration - 2, 5) + 2) + startValue; | |
} | |
function easeInSine(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (1 - Math.cos(currentIteration / totalIterations * (Math.PI / 2))) + startValue; | |
} | |
function easeOutSine(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.sin(currentIteration / totalIterations * (Math.PI / 2)) + startValue; | |
} | |
function easeInOutSine(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue / 2 * (1 - Math.cos(Math.PI * currentIteration / totalIterations)) + startValue; | |
} | |
function easeInExpo(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.pow(2, 10 * (currentIteration / totalIterations - 1)) + startValue; | |
} | |
function easeOutExpo(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (-Math.pow(2, -10 * currentIteration / totalIterations) + 1) + startValue; | |
} | |
function easeInOutExpo(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * Math.pow(2, 10 * (currentIteration - 1)) + startValue; | |
} | |
return changeInValue / 2 * (-Math.pow(2, -10 * --currentIteration) + 2) + startValue; | |
} | |
function easeInCirc(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * (1 - Math.sqrt(1 - (currentIteration /= totalIterations) * currentIteration)) + startValue; | |
} | |
function easeOutCirc(currentIteration, startValue, changeInValue, totalIterations) { | |
return changeInValue * Math.sqrt(1 - (currentIteration = currentIteration / totalIterations - 1) * currentIteration) + startValue; | |
} | |
function easeInOutCirc(currentIteration, startValue, changeInValue, totalIterations) { | |
if ((currentIteration /= totalIterations / 2) < 1) { | |
return changeInValue / 2 * (1 - Math.sqrt(1 - currentIteration * currentIteration)) + startValue; | |
} | |
return changeInValue / 2 * (Math.sqrt(1 - (currentIteration -= 2) * currentIteration) + 1) + startValue; | |
} |
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Mathishard0 I guess it is