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uniform float range = 0.05; | |
uniform float noiseQuality = 250.0; | |
uniform float noiseIntensity = 0.88; | |
uniform float offsetIntensity = 0.02; | |
uniform float colorOffsetIntensity = 1.3; | |
uniform float speed = 1.0; | |
uniform bool applyAlpha = true; | |
float rand(float2 co) | |
{ |
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BITS 64 | |
global main | |
SECTION .text | |
main: | |
push rbp | |
mov rbp, rsp | |
mov rax, 1 | |
mov rdi, 1 |
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/* | |
** EPITECH PROJECT, 2018 | |
** groundhog | |
** File description: | |
** main.cpp | |
*/ | |
#include <string> | |
#include <iostream> | |
#include <vector> |
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/* | |
** EPITECH PROJECT, 2018 | |
** groundhog | |
** File description: | |
** main.cpp | |
*/ | |
#include <string> | |
#include <iostream> | |
#include <vector> |