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# Macro for Unity YAML-based asset files. | |
[attr]unityyaml -text merge=unityyamlmerge diff | |
# Macro for all binary files that should use Git LFS. | |
[attr]lfs -text filter=lfs diff=lfs merge=lfs | |
# Default to auto-normalized line endings. | |
* text=auto | |
# Code |
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# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ |
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# Visual Studio 2015 user specific files | |
.vs/ | |
# Compiled Object files | |
*.slo | |
*.lo | |
*.o | |
*.obj | |
# Precompiled Headers |
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# Unreal Engine file types | |
*.uasset filter=lfs diff=lfs merge=lfs -text | |
*.umap filter=lfs diff=lfs merge=lfs -text | |
# Unreal Components | |
*.cubemap filter=lfs diff=lfs merge=lfs -text | |
# Audio Files | |
*.wav filter=lfs diff=lfs merge=lfs -text | |
*.mp3 filter=lfs diff=lfs merge=lfs -text |