Last active
December 25, 2015 06:29
-
-
Save markknol/6932447 to your computer and use it in GitHub Desktop.
Nape Debug View in Haxe Flambe
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//You can use it like this: | |
System.root.add(new NapeDebugView()); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package nl.stroep.games.components; | |
import flambe.Component; | |
import nape.space.Space; | |
/** | |
* @author Mark Knol [blog.stroep.nl] | |
*/ | |
class NapeDebugView extends Component | |
{ | |
private var _space:Space; | |
#if flash | |
private var _debugView:nape.util.ShapeDebug; | |
#end | |
public function new(space:Space, width:Int, height:Int) | |
{ | |
_space = space; | |
#if flash | |
_debugView = new nape.util.ShapeDebug(width, height); | |
flash.Lib.current.stage.addChild(_debugView.display); | |
#end | |
} | |
override public function onUpdate(dt:Float) | |
{ | |
super.onUpdate(dt); | |
#if flash | |
//var sprite = owner.get(Sprite); | |
//_debugView.display.x = sprite.x._; | |
//_debugView.display.y = sprite.y._; | |
_debugView.clear(); | |
_debugView.draw(_space); | |
#end | |
} | |
override public function dispose() | |
{ | |
#if flash | |
flash.Lib.current.stage.removeChild(_debugView.display); | |
_debugView = null; | |
#end | |
super.dispose(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment