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CSSRenderer for THREE.js that handles browser zoom correctly
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/** | |
* Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs | |
* @author mrdoob / http://mrdoob.com/ | |
* @author mark lundin / http://mark-lundin.com/ | |
*/ | |
THREE.CSS3DObject = function ( element ) { | |
THREE.Object3D.call( this ); | |
this.element = element; | |
this.element.style.position = 'absolute'; | |
this.addEventListener( 'removed', function ( event ) { | |
if ( this.element.parentNode !== null ) { | |
this.element.parentNode.removeChild( this.element ); | |
for ( var i = 0, l = this.children.length; i < l; i ++ ) { | |
this.children[ i ].dispatchEvent( event ); | |
} | |
} | |
} ); | |
}; | |
THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); | |
THREE.CSS3DSprite = function ( element ) { | |
THREE.CSS3DObject.call( this, element ); | |
}; | |
THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype ); | |
// | |
THREE.CSS3DRenderer = function () { | |
// console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); | |
var _width, _height; | |
var _widthHalf, _heightHalf; | |
var matrix = new THREE.Matrix4(); | |
var domElement = document.createElement( 'div' ); | |
domElement.style.overflow = 'hidden'; | |
domElement.style.WebkitTransformStyle = 'preserve-3d'; | |
domElement.style.MozTransformStyle = 'preserve-3d'; | |
domElement.style.oTransformStyle = 'preserve-3d'; | |
domElement.style.transformStyle = 'preserve-3d'; | |
this.domElement = domElement; | |
var cameraElement = document.createElement( 'div' ); | |
cameraElement.style.WebkitTransformStyle = 'preserve-3d'; | |
cameraElement.style.MozTransformStyle = 'preserve-3d'; | |
cameraElement.style.oTransformStyle = 'preserve-3d'; | |
cameraElement.style.transformStyle = 'preserve-3d'; | |
domElement.appendChild( cameraElement ); | |
this.setClearColor = function () { | |
}; | |
this.setSize = function ( width, height ) { | |
_width = width; | |
_height = height; | |
_widthHalf = _width / 2; | |
_heightHalf = _height / 2; | |
domElement.style.width = width + 'px'; | |
domElement.style.height = height + 'px';; | |
cameraElement.style.width = width + 'px'; | |
cameraElement.style.height = height + 'px'; | |
}; | |
var epsilon = function ( value ) { | |
return Math.abs( value ) < 0.000001 ? 0 : value; | |
}; | |
var getCameraCSSMatrix = function ( matrix ) { | |
var elements = matrix.elements; | |
return 'matrix3d(' + | |
epsilon( elements[ 0 ] ) + ',' + | |
epsilon( - elements[ 1 ] ) + ',' + | |
epsilon( elements[ 2 ] ) + ',' + | |
epsilon( elements[ 3 ] ) + ',' + | |
epsilon( elements[ 4 ] ) + ',' + | |
epsilon( - elements[ 5 ] ) + ',' + | |
epsilon( elements[ 6 ] ) + ',' + | |
epsilon( elements[ 7 ] ) + ',' + | |
epsilon( elements[ 8 ] ) + ',' + | |
epsilon( - elements[ 9 ] ) + ',' + | |
epsilon( elements[ 10 ] ) + ',' + | |
epsilon( elements[ 11 ] ) + ',' + | |
epsilon( elements[ 12 ] ) + ',' + | |
epsilon( - elements[ 13 ] ) + ',' + | |
epsilon( elements[ 14 ] ) + ',' + | |
epsilon( elements[ 15 ] ) + | |
')'; | |
}; | |
var getObjectCSSTransform = function(){ | |
var position = new THREE.Vector3(), | |
scale = new THREE.Vector3(), | |
euler = new THREE.Euler(), | |
quaternion = new THREE.Quaternion(), | |
style; | |
euler._quaternion = quaternion; | |
quaternion._euler = euler; | |
return function ( matrix ) { | |
// position.copy( object.position ) | |
// euler.copy( object.rotation ) | |
matrix.decompose( position, quaternion, scale ); | |
// euler.copy( object.rotation ) | |
return 'translate3d(-50%,-50%,0) translate3d(' + epsilon(position.x) + 'px, ' + epsilon(position.y) + 'px, ' + epsilon(position.z) + 'px) ' | |
+ 'rotateX(' + epsilon(euler.x) + 'rad) rotateY(' + epsilon(euler.y) + 'rad) rotateZ(' + epsilon(euler.z) + 'rad) ' | |
+ 'scale3d(' + epsilon(scale.x) + ', ' + epsilon(-scale.y) + ', ' + epsilon(scale.z) + ')'; | |
}; | |
}() | |
var renderObject = function ( object, camera ) { | |
if ( object instanceof THREE.CSS3DObject ) { | |
var style; | |
if ( object instanceof THREE.CSS3DSprite ) { | |
// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ | |
matrix.copy( camera.matrixWorldInverse ); | |
matrix.transpose(); | |
matrix.copyPosition( object.matrixWorld ); | |
matrix.scale( object.scale ); | |
matrix.elements[ 3 ] = 0; | |
matrix.elements[ 7 ] = 0; | |
matrix.elements[ 11 ] = 0; | |
matrix.elements[ 15 ] = 1; | |
style = getObjectCSSTransform( matrix ); | |
} else { | |
style = getObjectCSSTransform( object.matrixWorld ); | |
} | |
var element = object.element; | |
element.style.WebkitTransformStyle = 'preserve-3d'; | |
element.style.MozTransformStyle = 'preserve-3d'; | |
element.style.oTransformStyle = 'preserve-3d'; | |
element.style.transformStyle = 'preserve-3d'; | |
element.style.WebkitTransform = style; | |
element.style.MozTransform = style; | |
element.style.oTransform = style; | |
element.style.transform = style; | |
if ( element.parentNode !== cameraElement ) { | |
cameraElement.appendChild( element ); | |
} | |
} | |
for ( var i = 0, l = object.children.length; i < l; i ++ ) { | |
renderObject( object.children[ i ], camera ); | |
} | |
}; | |
this.render = function ( scene, camera ) { | |
var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height; | |
domElement.style.WebkitPerspective = fov + "px"; | |
domElement.style.MozPerspective = fov + "px"; | |
domElement.style.oPerspective = fov + "px"; | |
domElement.style.perspective = fov + "px"; | |
scene.updateMatrixWorld(); | |
if ( camera.parent === undefined ) camera.updateMatrixWorld(); | |
camera.matrixWorldInverse.getInverse( camera.matrixWorld ); | |
var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + | |
" translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)"; | |
cameraElement.style.WebkitTransform = style; | |
cameraElement.style.MozTransform = style; | |
cameraElement.style.oTransform = style; | |
cameraElement.style.transform = style; | |
renderObject( scene, camera ); | |
}; | |
}; |
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