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import cv2,time,thread,threading | |
import numpy as np,pygame | |
from collections import Counter | |
clk = pygame.time.Clock() | |
def fingerCount(cap,openSecs): | |
dfcts = [] | |
# cap = cv2.VideoCapture(0) | |
ori = time.time() | |
clk = time.time() | |
while clk-ori<openSecs: | |
clk = time.time() | |
# print ori,clk | |
ret,img = cap.read() | |
gray = cv2.cvtColor(img,cv2.COLOR_BGR2GRAY) | |
blur = cv2.GaussianBlur(gray,(5,5),0) | |
ret,thresh1 = cv2.threshold(blur,130,255,cv2.THRESH_BINARY_INV+cv2.THRESH_OTSU) | |
i,contours, hierarchy = cv2.findContours(thresh1,cv2.RETR_TREE,cv2.CHAIN_APPROX_SIMPLE) | |
drawing = np.zeros(img.shape,np.uint8) | |
max_area=0 | |
for i in range(len(contours)): | |
cnt=contours[i] | |
area = cv2.contourArea(cnt) | |
if(area>max_area): | |
max_area=area | |
ci=i | |
cnt=contours[ci] | |
hull = cv2.convexHull(cnt) | |
moments = cv2.moments(cnt) | |
if moments['m00']!=0: | |
cx = int(moments['m10']/moments['m00']) # cx = M10/M00 | |
cy = int(moments['m01']/moments['m00']) # cy = M01/M00 | |
centr=(cx,cy) | |
cv2.circle(img,centr,5,[0,0,255],2) | |
cv2.drawContours(drawing,[cnt],0,(0,255,0),2) | |
cv2.drawContours(drawing,[hull],0,(0,0,255),2) | |
cnt = cv2.approxPolyDP(cnt,0.01*cv2.arcLength(cnt,True),True) | |
hull = cv2.convexHull(cnt,returnPoints = False) | |
defects = cv2.convexityDefects(cnt,hull) | |
mind=0 | |
maxd=0 | |
for i in range(defects.shape[0]): | |
s,e,f,d = defects[i,0] | |
start = tuple(cnt[s][0]) | |
end = tuple(cnt[e][0]) | |
far = tuple(cnt[f][0]) | |
dist = cv2.pointPolygonTest(cnt,centr,True) | |
cv2.line(img,start,end,[0,255,0],2) | |
cv2.circle(img,far,5,[0,0,255],-1) | |
# print(i) | |
dfcts.append(i) | |
i=0 | |
# cv2.imshow('output',drawing) | |
# cv2.imshow('input',img) | |
k = cv2.waitKey(10) | |
if k == 27: | |
break | |
data = Counter(dfcts) | |
# print dfcts | |
print "trying to release" | |
cap.release() | |
# del(cap) | |
print "released..." | |
return data.most_common(1)[0][0] | |
# print fingerCount(5,2) | |
# pygame.time.wait(5000) |
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