Created
October 26, 2022 17:36
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Berggrens Tree to generate primitive triples. Some inefficient way to generate millions of triples. :)
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function primitive_triples(depth::Int64, max_sum::Int64 = 0, list::Bool = false) | |
#= | |
depth : tree depth | |
each depth adds 3^i new triples each depth. | |
total triples with depth 'd' : ∑_(i=0;d) 3^i | |
max_sum : maximum perimeter of the right triangle formed by the triples, breaks if the limit (max_sum) is reached, but includes the last 3 triples one of which exceed the limit. | |
0 is the default value, to ignore any restrictions. | |
list : return a flat array of the triples | |
=# | |
node_0 = Vector{Int64}([3; 4; 5]) | |
nodes = Dict{Int64, Vector{Vector{Int64}}}([0 => [node_0]]) | |
list && (ptriples = Vector{Vector{Int64}}([node_0])) | |
Barning_matrix_1 = Matrix{Int8}([[1 -2 2]; [2 -1 2]; [2 -2 3]]) | |
Barning_matrix_2 = Matrix{Int8}([[1 2 2]; [2 1 2]; [2 2 3]]) | |
Barning_matrix_3 = Matrix{Int8}([[-1 2 2]; [-2 1 2]; [-2 2 3]]) | |
nodesofar = 0 | |
count = 0 | |
while nodesofar < depth | |
triples = Vector{Vector{Int64}}() | |
for i in nodes[nodesofar] | |
vec1 = Barning_matrix_1*i | |
vec2 = Barning_matrix_2*i | |
vec3 = Barning_matrix_3*i | |
push!(triples, vec1, vec2, vec3) | |
list && push!(ptriples, vec1, vec2, vec3) | |
if max_sum > 0 | |
if sum(vec1) ≥ max_sum || sum(vec2) ≥ max_sum || sum(vec2) ≥ max_sum | |
nodes[nodesofar + 1] = triples | |
list ? (return ptriples) : (return nodes, count + 1) | |
end | |
end | |
count += 3 | |
end | |
nodes[nodesofar + 1] = triples | |
nodesofar += 1 | |
end | |
list ? (return ptriples) : (return nodes, count + 1) | |
end | |
@time println(primitive_triples(5, 0, false)) |
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