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Cesium function to transform relative heading-pitch-roll to absolute rotation Quaternion
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import { | |
Cartesian3, | |
HeadingPitchRoll, | |
Matrix3, | |
Matrix4, | |
Quaternion, | |
Transforms, | |
} from "cesium"; | |
/** | |
* Convert a local heading/pitch/range rotation to an earth-axis-relative Quaternion | |
* @param position a Cartesian3 point in space | |
* @param heading degrees from North, rotation around Earth-normal vector | |
* @param pitch degrees from horizontal, rotation around earth-tangent X axis | |
* @param roll degrees from vertical, rotation around earth-tangent Y axis | |
*/ | |
export function relativeOrientation(position: Cartesian3, | |
heading: number, pitch: number, roll: number): Quaternion { | |
// Build a Quaternion that represents the rotation between absolute and | |
// local-surface frames of reference | |
const transform4 = Transforms.eastNorthUpToFixedFrame(position); | |
const transform3 = new Matrix3(); | |
Matrix4.getRotation(transform4, transform3); | |
const transformQ = Quaternion.fromRotationMatrix(transform3); | |
// Convert the h/p/r values to a (local-reference) Quaternion | |
const localHpr = HeadingPitchRoll.fromDegrees(heading, pitch, roll); | |
const localQ = Quaternion.fromHeadingPitchRoll(localHpr); | |
// Result is local times transform | |
const ret = new Quaternion(); | |
Quaternion.multiply(localQ, transformQ, ret); | |
return ret; | |
} |
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