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// class Test { | |
// constructor(a, b) { | |
// this.a = 0 | |
// this.b = 1 | |
// } | |
// | |
// say() { | |
// console.log('hello world!') | |
// } | |
// } |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
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const puppeteer = require('puppeteer'); | |
const fs = require('fs'); | |
(async () => { | |
const browser = await puppeteer.launch({ | |
headless: false, | |
timeout: 50000 | |
}) | |
const page = await browser.newPage() |
At the top of the file there should be a short introduction and/ or overview that explains what the project is. This description should match descriptions added for package managers (Gemspec, package.json, etc.)
Show what the library does as concisely as possible, developers should be able to figure out how your project solves their problem by looking at the code example. Make sure the API you are showing off is obvious, and that your code is short and concise.
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
- three.js: JavaScript 3D library
- stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
- PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
- Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
- Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
- ClayGL: A WebGL graphic library
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<template> | |
<div class="text-ellipsis" :style="{height: textHeight,lineHeight: lineHeight}"> | |
<div class="ellipsis-before" :style="{height: textHeight}"></div> | |
<div class="ellipsis-content"> | |
<template v-if="$slots.default"> | |
<slot></slot> | |
</template> | |
<template v-else>{{text}}</template> | |
</div> | |
<div class="ellipsis-after" :style="{top: '-'+lineHeight, height: lineHeight}">...</div> |
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requirejs.config({ | |
baseUrl: 'scripts', | |
paths: { | |
'angular': 'lib/angular/angular', | |
'angular-animate': 'lib/angular/angular-animate', | |
'angular-aria': 'lib/angular/angular-aria', | |
'angular-cookies': 'lib/angular/angular-cookies', | |
'angular-messages': 'lib/angular/angular-messages', | |
'angular-mocks': 'lib/angular/angular-mocks', | |
'angular-resource': 'lib/angular/angular-resource', |
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import { | |
Cartesian3, | |
HeadingPitchRoll, | |
Matrix3, | |
Matrix4, | |
Quaternion, | |
Transforms, | |
} from "cesium"; | |
/** |
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