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LoadHTML(@" | |
<html> | |
<body style='font-family: Helvetica, Arial, sans-serif;'> | |
<h1>Awesomium Rocks!</h1> | |
<p>This web-page was loaded with HTML directly from within Unity3D.</p> | |
<h2>Environment Info</h2> | |
<dl> | |
<dt>Unity Version</dt><dd id='stat1'></dd> | |
<dt>Unity Platform</dt><dd id='stat2'></dd> | |
<dt>Inside Editor?</dt><dd id='stat3'></dd> | |
</dl> | |
<script type='text/javascript'> | |
document.getElementById('stat1').innerText = App.unityVersion; | |
document.getElementById('stat2').innerText = App.unityPlatform; | |
document.getElementById('stat3').innerText = App.insideEditor; | |
var socket = new window.WebSocket("ws://localhost:12345"); //CHANGE THE PORT | |
socket.onopen = function() { | |
console.log("Connected to game"); | |
}; | |
socket.onmessage = function(packet) { | |
document.body.innerHTML = packet["key"]; | |
//packet.key would also work. | |
}; | |
</script> | |
<p>The above info was passed to the web-page via a shared JS object.</p> | |
<h2>Callback Example</h2> | |
<input type='button' value='Quit App' onclick='App.quit()' /> | |
<p>The above button is hooked up to a Unity script via a shared JS callback.</p> | |
</body> | |
</html> | |
"); |
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