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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using NAudio.Wave; | |
using UnityEngine; | |
namespace Dissonance.Audio.Capture | |
{ | |
public class BasicFileStreamingCapture | |
: MonoBehaviour, IMicrophoneCapture | |
{ | |
public bool IsRecording { get; private set; } | |
public TimeSpan Latency { get; private set; } | |
private readonly List<IMicrophoneSubscriber> _subscribers = new List<IMicrophoneSubscriber>(); | |
private readonly WaveFormat _format = new WaveFormat(48000, 1); | |
private readonly float[] _frame = new float[960]; | |
private readonly byte[] _frameBytes = new byte[960 * 4]; | |
private float _elapsedTime; | |
private FileStream _file; | |
private int _readOffset; | |
public WaveFormat StartCapture(string name) | |
{ | |
_file = File.OpenRead(name); | |
IsRecording = true; | |
Latency = TimeSpan.FromMilliseconds(0); | |
return _format; | |
} | |
public void StopCapture() | |
{ | |
IsRecording = false; | |
_file.Dispose(); | |
_file = null; | |
} | |
public void Subscribe(IMicrophoneSubscriber listener) | |
{ | |
_subscribers.Add(listener); | |
} | |
public bool Unsubscribe(IMicrophoneSubscriber listener) | |
{ | |
return _subscribers.Remove(listener); | |
} | |
public bool UpdateSubscribers() | |
{ | |
_elapsedTime += Time.unscaledDeltaTime; | |
while (_elapsedTime > 0.02f) | |
{ | |
_elapsedTime -= 0.02f; | |
// Read bytes from file | |
var readLength = _file.Read(_frameBytes, 0, _frameBytes.Length); | |
_readOffset += readLength; | |
// Zero the entire buffer so bits not written to will be silent | |
Array.Clear(_frame, 0, _frame.Length); | |
// Copy the bytes that were read into the audio buffer as floats | |
Buffer.BlockCopy(_frameBytes, 0, _frame, 0, readLength); | |
foreach (var subscriber in _subscribers) | |
subscriber.ReceiveMicrophoneData(new ArraySegment<float>(_frame), _format); | |
} | |
return false; | |
} | |
} | |
} |
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