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var NUM_PARTICLES = ( ( ROWS = 100 ) * ( COLS = 300 ) ), | |
THICKNESS = Math.pow( 80, 2 ), | |
SPACING = 8, | |
MARGIN = 100, | |
DRAG = 0.95, | |
EASE = 0.25, | |
PARTICLE_SIZE = 5, // Size of each particle | |
PARTICLE_COLOR = {r: 0, g: 255, b: 0, a: 1}, // Color of each particle | |
DRAG = 0.95, | |
EASE = 0.25, | |
/* | |
used for sine approximation, but Math.sin in Chrome is still fast enough :)http://jsperf.com/math-sin-vs-sine-approximation | |
B = 4 / Math.PI, | |
C = -4 / Math.pow( Math.PI, 2 ), | |
P = 0.225, | |
*/ | |
container, | |
particle, | |
canvas, | |
mouse, | |
stats, | |
list, | |
ctx, | |
tog, | |
man, | |
dx, dy, | |
mx, my, | |
d, t, f, | |
a, b, | |
i, n, | |
w, h, | |
p, s, | |
r, c | |
; | |
particle = { | |
vx: 0, | |
vy: 0, | |
x: 0, | |
y: 0 | |
}; | |
function init() { | |
container = document.getElementById( 'container' ); | |
canvas = document.createElement( 'canvas' ); | |
ctx = canvas.getContext( '2d' ); | |
man = false; | |
tog = true; | |
list = []; | |
w = canvas.width = COLS * SPACING + MARGIN * 2; | |
h = canvas.height = ROWS * SPACING + MARGIN * 2; | |
container.style.marginLeft = Math.round( w * -0.5 ) + 'px'; | |
container.style.marginTop = Math.round( h * -0.5 ) + 'px'; | |
for ( i = 0; i < NUM_PARTICLES; i++ ) { | |
p = Object.create( particle ); | |
p.x = p.ox = MARGIN + SPACING * ( i % COLS ); | |
p.y = p.oy = MARGIN + SPACING * Math.floor( i / COLS ); | |
list[i] = p; | |
} | |
container.addEventListener( 'mousemove', function(e) { | |
bounds = container.getBoundingClientRect(); | |
mx = e.clientX - bounds.left; | |
my = e.clientY - bounds.top; | |
man = true; | |
}); | |
if ( typeof Stats === 'function' ) { | |
document.body.appendChild( ( stats = new Stats() ).domElement ); | |
} | |
container.appendChild( canvas ); | |
} | |
function step() { | |
if ( stats ) stats.begin(); | |
if ( tog = !tog ) { | |
if ( !man ) { | |
t = +new Date() * 0.001; | |
mx = w * 0.5 + ( Math.cos( t * 2.1 ) * Math.cos( t * 0.9 ) * w * 0.45 ); | |
my = h * 0.5 + ( Math.sin( t * 3.2 ) * Math.tan( Math.sin( t * 0.8 ) ) * h * 0.45 ); | |
} | |
for ( i = 0; i < NUM_PARTICLES; i++ ) { | |
p = list[i]; | |
d = ( dx = mx - p.x ) * dx + ( dy = my - p.y ) * dy; | |
f = -THICKNESS / d; | |
if ( d < THICKNESS ) { | |
t = Math.atan2( dy, dx ); | |
p.vx += f * Math.cos(t); | |
p.vy += f * Math.sin(t); | |
} | |
p.x += ( p.vx *= DRAG ) + (p.ox - p.x) * EASE; | |
p.y += ( p.vy *= DRAG ) + (p.oy - p.y) * EASE; | |
} | |
} else { | |
ctx.clearRect(0, 0, w, h); // Clear the canvas | |
ctx.fillStyle = `rgba(${PARTICLE_COLOR.r},${PARTICLE_COLOR.g},${PARTICLE_COLOR.b},${PARTICLE_COLOR.a})`; // Set color | |
for ( i = 0; i < NUM_PARTICLES; i++ ) { | |
p = list[i]; | |
ctx.beginPath(); // Start a new path for the circle | |
ctx.arc(p.x, p.y, PARTICLE_SIZE / 2, 0, Math.PI * 2, false); // Draw a circle | |
ctx.closePath(); // Close the path | |
ctx.fill(); // Fill the circle | |
} | |
} | |
if ( stats ) stats.end(); | |
requestAnimationFrame( step ); | |
} | |
init(); | |
step(); |
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