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Circle detection with OpenCV 3.0
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import cv2 | |
import time | |
import math | |
import numpy as np | |
capture = cv2.VideoCapture(0) | |
print capture.get(cv2.CAP_PROP_FPS) | |
t = 100 | |
w = 640.0 | |
last = 0 | |
while True: | |
ret, image = capture.read() | |
img_height, img_width, depth = image.shape | |
scale = w / img_width | |
h = img_height * scale | |
image = cv2.resize(image, (0,0), fx=scale, fy=scale) | |
# Apply filters | |
grey = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY) | |
blured = cv2.medianBlur(grey, 15) | |
# Compose 2x2 grid with all previews | |
grid = np.zeros([2*h, 2*w, 3], np.uint8) | |
grid[0:h, 0:w] = image | |
# We need to convert each of them to RGB from grescaled 8 bit format | |
grid[h:2*h, 0:w] = np.dstack([cv2.Canny(grey, t / 2, t)] * 3) | |
grid[0:h, w:2*w] = np.dstack([blured] * 3) | |
grid[h:2*h, w:2*w] = np.dstack([cv2.Canny(blured, t / 2, t)] * 3) | |
cv2.imshow('Image previews', grid) | |
sc = 1 | |
md = 30 | |
at = 40 | |
circles = cv2.HoughCircles(blured, cv2.HOUGH_GRADIENT, sc, md, t, at) | |
if circles is not None: | |
# We care only about the first circle found. | |
circle = circles[0][0] | |
x, y, radius = int(circle[0]), int(circle[1]), int(circle[2]) | |
print(x, y, radius) | |
# Highlight the circle | |
cv2.circle(image, (x, y), radius, (0, 0, 255), 1) | |
# Draw dot in the center | |
cv2.circle(image, (x, y), 1, (0, 0, 255), 1) | |
cv2.imshow('Image with detected circle', image) | |
if cv2.waitKey(1) & 0xFF == ord('q'): | |
break |
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import cv2 | |
import numpy as np | |
import threading | |
import json | |
from SimpleWebSocketServer import SimpleWebSocketServer, WebSocket | |
server = None | |
clients = [] | |
class SimpleWSServer(WebSocket): | |
def handleConnected(self): | |
clients.append(self) | |
def handleClose(self): | |
clients.remove(self) | |
def run_server(): | |
global server | |
server = SimpleWebSocketServer('', 9000, SimpleWSServer, | |
selectInterval=(1000.0 / 15) / 1000) | |
server.serveforever() | |
t = threading.Thread(target=run_server) | |
t.start() | |
capture = cv2.VideoCapture(0) | |
t = 100 | |
w = 640.0 | |
last = 0 | |
while True: | |
ret, image = capture.read() | |
img_height, img_width, depth = image.shape | |
scale = w / img_width | |
h = img_height * scale | |
image = cv2.resize(image, (0,0), fx=scale, fy=scale) | |
# Apply filters | |
grey = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY) | |
blured = cv2.medianBlur(grey, 9) | |
# Compose 2x2 grid with all previews | |
grid = np.zeros([2*h, 2*w, 3], np.uint8) | |
grid[0:h, 0:w] = image | |
# We need to convert each of them to RGB from grescaled 8 bit format | |
grid[h:2*h, 0:w] = np.dstack([cv2.Canny(grey, t / 2, t)] * 3) | |
grid[0:h, w:2*w] = np.dstack([blured] * 3) | |
grid[h:2*h, w:2*w] = np.dstack([cv2.Canny(blured, t / 2, t)] * 3) | |
cv2.imshow('Image previews', grid) | |
sc = 1 | |
md = 30 | |
at = 40 | |
circles = cv2.HoughCircles(blured, cv2.HOUGH_GRADIENT, sc, md, t, at) | |
if circles is not None: | |
# We care only about the first circle found. | |
circle = circles[0][0] | |
x, y, radius = int(circle[0]), int(circle[1]), int(circle[2]) | |
print(x / w, y / h, radius / w) | |
# Highlight the circle | |
cv2.circle(image, (x, y), radius, (0, 0, 255), 1) | |
# Draw dot in the center | |
cv2.circle(image, (x, y), 1, (0, 0, 255), 1) | |
for client in clients: | |
client.sendMessage(unicode(json.dumps({'x': x / w, 'y': y / h, 'radius': radius / w}))) | |
cv2.imshow('Image with detected circle', image) | |
if cv2.waitKey(1) & 0xFF == ord('q'): | |
break | |
server.close() |
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<html> | |
<body> | |
<style> | |
body { margin: 0; } | |
canvas { width: 100%; position: absolute; top: 0; } | |
video { width: 100%; } | |
</style> | |
<video autoplay></video> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/mathjs/2.4.0/math.min.js"></script> | |
<script src="lib/three.72.min.js"></script> | |
<script src="main.js"></script> | |
</body> | |
</html> |
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var scene, camera, renderer, light; | |
var earthRotY = 0, moonRotY = 0; | |
var radY = 0, radZ = -0.3; | |
var moonDist = 70; | |
var earthRadius = 25; | |
var earthMesh, tmpMesh; | |
var moonMesh; | |
var positionHistory = []; | |
var lastPos, diffMove, lastEarthScale; | |
var ping = 0; | |
function init(width, height) { | |
scene = new THREE.Scene(); | |
// Setup cameta with 45 deg field of view and same aspect ratio | |
var aspect = width / height; | |
camera = new THREE.PerspectiveCamera(45, aspect, 0.1, 1000); | |
// Set the camera to 400 units along `z` axis | |
camera.position.set(0, 0, 400); | |
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | |
renderer.setSize(width, height); | |
renderer.shadowMap.enabled = true; | |
document.body.appendChild(renderer.domElement); | |
} | |
function initLight() { | |
light = new THREE.SpotLight(0xffffff); | |
// Position the light slightly to a side to make | |
// shadows look better. | |
light.position.set(400, 100, 1000); | |
light.castShadow = true; | |
scene.add(light); | |
} | |
function initEarth() { | |
// Load Earth texture and create material from it | |
var earthTexture = THREE.ImageUtils.loadTexture("/images/earthmap1k.jpg"); | |
earthTexture.minFilter = THREE.NearestFilter; | |
var earthMaterial = new THREE.MeshLambertMaterial({ | |
map: earthTexture, | |
}); | |
// Create a sphere 25 units in radius and 16 segments | |
// both horizontally and vertically. | |
var earthGeometry = new THREE.SphereGeometry(earthRadius, 16, 16); | |
earthMesh = new THREE.Mesh(earthGeometry, earthMaterial); | |
earthMesh.receiveShadow = true; | |
earthMesh.castShadow = true; | |
// Add Earth to the scene | |
scene.add(earthMesh); | |
} | |
function initMoon() { | |
var moonTexture = THREE.ImageUtils.loadTexture("/images/moonmap1k-lowres.jpg"); | |
moonTexture.minFilter = THREE.NearestFilter; | |
var moonMaterial = new THREE.MeshLambertMaterial({ | |
map: moonTexture, | |
}); | |
var moonGeometry = new THREE.SphereGeometry(earthRadius * 0.273, 10, 10); | |
moonMesh = new THREE.Mesh(moonGeometry, moonMaterial); | |
moonMesh.receiveShadow = true; | |
moonMesh.castShadow = true; | |
scene.add(moonMesh); | |
} | |
function initPlane() { | |
// The plane needs to be large to be sure it'll always intersect | |
var tmpGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1); | |
tmpGeometry.position = new THREE.Vector3(0, 0, 0); | |
tmpMesh = new THREE.Mesh(tmpGeometry); | |
} | |
// Update position of objects in the scene | |
function update() { | |
if (positionHistory.length === 0) { | |
return; | |
} | |
earthRotY += 0.007; | |
ping++; | |
if (ping < 10) { | |
lastPos[0] += diffMove[0]; | |
lastPos[1] += diffMove[1]; | |
lastPos[2] += diffMove[2]; | |
} | |
var vector = new THREE.Vector3(lastPos[0], lastPos[1], 0.5); | |
var intersect = checkIntersect(vector); | |
earthMesh.rotation.y = earthRotY; | |
// With position from OpenCV I could possibly move the Earth outside of the window | |
if (intersects.length === 1) { | |
var point = intersects[0].point; | |
earthMesh.position.x = point.x; | |
earthMesh.position.y = point.y; | |
// X pos + radius | |
var vector = new THREE.Vector3(lastPos[0] + lastPos[2], lastPos[1], 0.5); | |
var intersect = checkIntersect(vector); | |
var newEarthRadius = Math.abs(intersect.x - earthMesh.position.x); | |
var earthScale = newEarthRadius / earthRadius; | |
earthMesh.scale.set(earthScale, earthScale, earthScale); | |
moonMesh.scale.set(earthScale, earthScale, earthScale); | |
lastEarthScale = earthScale; | |
} | |
moonRotY += 0.005; | |
radY += 0.03; | |
radZ += 0.0005; | |
// Update Moon position | |
x = lastEarthScale * moonDist * Math.cos(radZ) * Math.sin(radY); | |
y = lastEarthScale * moonDist * Math.sin(radZ) * Math.sin(radY); | |
z = lastEarthScale * moonDist * Math.cos(radY); | |
moonMesh.position.set(x + earthMesh.position.x, y + earthMesh.position.y, z); | |
moonMesh.rotation.y = moonRotY; | |
} | |
function checkIntersect(vector) { | |
// Unproject camera distortion (fov, aspect ratio) | |
vector.unproject(camera); | |
var norm = vector.sub(camera.position).normalize(); | |
var ray = new THREE.Raycaster(camera.position, norm); | |
// Cast a line from our camera to the tmpMesh and see where these | |
// two intersect. That's our 2D position in 3D coordinates. | |
var intersects = ray.intersectObject(tmpMesh); | |
return intersects[0].point; | |
} | |
// Redraw entire scene | |
function render() { | |
update(); | |
renderer.setClearColor(0x000000, 0); | |
renderer.render(scene, camera); | |
// Schedule another frame | |
requestAnimationFrame(render); | |
} | |
//function onDocumentMouseMove(event) { | |
// // Current mouse position with [0,0] in the center of the document | |
// // and ranging from -1.0 to +1.0 with `y` axis inverted. | |
// mouse.x = (event.clientX / window.innerWidth) * 2 - 1; | |
// mouse.y = - (event.clientY / window.innerHeight) * 2 + 1; | |
//} | |
document.addEventListener('DOMContentLoaded', function(event) { | |
// Initialize everything and start rendering | |
navigator.getUserMedia = navigator.getUserMedia || | |
navigator.webkitGetUserMedia || | |
navigator.mozGetUserMedia || | |
navigator.msGetUserMedia; | |
var video = document.querySelector('video'); | |
var constrains = { | |
video: { | |
mandatory: { | |
minWidth: window.innerWidth, | |
} | |
} | |
}; | |
if (navigator.getUserMedia) { | |
navigator.getUserMedia(constrains, function(stream) { | |
video.src = window.URL.createObjectURL(stream); | |
video.oncanplay = function() { | |
init(video.clientWidth, video.clientHeight); | |
initEarth(); | |
initMoon(); | |
initLight(); | |
initPlane(); | |
requestAnimationFrame(render); | |
} | |
}, function() {}); | |
} | |
}); | |
var ws = new WebSocket('ws://localhost:9000'); | |
ws.onopen = function() { | |
console.log('onopen'); | |
}; | |
ws.onmessage = function (event) { | |
var msg = JSON.parse(event.data); | |
positionHistory.push({ | |
x: msg.x * 2 - 1, | |
y: - msg.y * 2 + 1, | |
radius: msg.radius | |
}); | |
if (positionHistory.length > 10) { | |
positionHistory.shift(); | |
} | |
var xCoords = [], yCoords = [], radiuses = []; | |
for (var i = math.max(positionHistory.length - 2, 0); i < positionHistory.length; i++) { | |
xCoords.push(positionHistory[i].x); | |
yCoords.push(positionHistory[i].y); | |
} | |
for (var i = 0; i < positionHistory.length; i++) { | |
radiuses.push(positionHistory[i].radius); | |
} | |
var posX = math.mean(xCoords); | |
var posY = math.mean(yCoords); | |
var radius = math.mean(radiuses); | |
var targetPos = [posX, posY, radius]; | |
if (!lastPos) { | |
lastPos = targetPos; | |
} | |
diffMove = [(targetPos[0] - lastPos[0]) / 4, (targetPos[1] - lastPos[1]) / 4, (targetPos[2] - lastPos[2]) / 4] | |
ping = 0; | |
}; |
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Everything is working after doing some modifications but video is not rendering.