Created
March 13, 2014 23:24
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Cut up an image into chunks
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var bitmapData = Assets.getBitmapData(bitmapPath); | |
_fullWidth = bitmapData.width; | |
_fullHeight = bitmapData.height; | |
_chunkSize = chunkSize; | |
_lastChunkRect = new Rectangle(); | |
_currentChunkRect = new Rectangle(); | |
// it's different! remove the old cached chunk data | |
FileUtils.rmdir(_cachePath); | |
FileUtils.mkdir(_cachePath); | |
// generate bitmap files | |
var chunksAcross = Math.floor(bitmapData.width/chunkSize); | |
var chunksDown = Math.floor(bitmapData.height/chunkSize); | |
if (chunksAcross <= 1 && chunksDown <= 1) return; // todo handle this case better | |
var chunk = new BitmapData(chunkSize, chunkSize); | |
for (y in 0...chunksDown) | |
{ | |
for (x in 0...chunksAcross) | |
{ | |
// save this chunk of the bitmap as a separate chunkfile | |
var sourceRect = new Rectangle(x * chunkSize, y * chunkSize, chunkSize, chunkSize); | |
var destRect = new Rectangle(0, 0, chunkSize, chunkSize); | |
chunk.copyPixels(bitmapData, sourceRect, new Point(0,0)); | |
var pngChunkData = chunk.encode("png"); | |
sys.io.File.saveBytes(chunkFilename(x, y), pngChunkData); | |
trace('generating: ' + _cachePath + '/' + chunkFilename(x, y) + ' (' + chunk.width + 'x' + chunk.height + ')'); | |
} | |
} |
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