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@martynjarvis
Created October 6, 2015 22:07
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Fixing xbox360 controller in Rocket League (wine)

Problem

Xbox 360 controller doesn't work with rocket league in wine.

Solution

Grab xbox360cemu.v.3.0.rar from 'somewhere' and unrar

unrar x xbox360cemu.v.3.0.rar 

Move contents to rocketleague/Binaries/Win32/ dir (for me everything is installed in the steam32_prefix wine prefix)

mv xbox360cemu.v.3.0/* ~/.steam32_prefix/drive_c/Program\ Files/Steam/steamapps/common/rocketleague/Binaries/Win32/

Edit contents of xbox360cemu.ini:

[Options]
UseAutoPad=0                    #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1                   #use 0 to 1; default 1; beep on init

[PAD1]
Index=0                         #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1                 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5               #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0          #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0          #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0         #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0         #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0         #button id; 0 to disable
Left Analog X- Button=0         #button id; 0 to disable
Left Analog Y+ Button=0         #button id; 0 to disable
Left Analog Y- Button=0         #button id; 0 to disable
Right Analog X+ Button=0        #button id; 0 to disable
Right Analog X- Button=0        #button id; 0 to disable
Right Analog Y+ Button=0        #button id; 0 to disable
Right Analog Y- Button=0        #button id; 0 to disable
D-pad POV=1                     #POV index; 0 to disable
D-pad Up=12                     #button id; 0 to disable
D-pad Down=13                   #button id; 0 to disable
D-pad Left=14                   #button id; 0 to disable
D-pad Right=15                  #button id; 0 to disable
A=1                             #button id; 0 to disable
B=2                             #button id; 0 to disable
X=3                             #button id; 0 to disable
Y=4                             #button id; 0 to disable
Left Shoulder=5                 #button id; 0 to disable
Right Shoulder=6                #button id; 0 to disable
Back=10                         #button id; 0 to disable
Start=9                 #button id; 0 to disable
Left Thumb=7                    #button id; 0 to disable
Right Thumb=8                   #button id; 0 to disable
Left Trigger=a3                 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=a6                        #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=0              #use 0 to 1; default 0
ForceLargeGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000         #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10           #use 0 to 100; default 10
ForceLargeFadeIn=1              #use 0 to 1; default 1
ForceLargeFadeOut=1             #use 0 to 1; default 1
ForceLargeStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000          #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10           #use 0 to 100 default 10
ForceSmallFadeIn=1              #use 0 to 1; default 1
ForceSmallFadeOut=1             #use 0 to 1; default 1
ForceSmallStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500           #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000            #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0                 #use 0 to 1; enable for all wheel effects
@michalxo
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michalxo commented Jun 29, 2016

Somebody might find it useful. Following settings works the best for me for Xbox One (wireless, but using wire) and PS4 Dualshock 4 controller.

[Options]

UseAutoPad=0            #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1           #use 0 to 1; default 1; beep on init

[PAD1]
# xbox one
Index=0                         #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1                 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5               #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0          #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0          #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0         #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0         #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0         #button id; 0 to disable
Left Analog X- Button=0         #button id; 0 to disable
Left Analog Y+ Button=0         #button id; 0 to disable
Left Analog Y- Button=0         #button id; 0 to disable
Right Analog X+ Button=0        #button id; 0 to disable
Right Analog X- Button=0        #button id; 0 to disable
Right Analog Y+ Button=0        #button id; 0 to disable
Right Analog Y- Button=0        #button id; 0 to disable
D-pad POV=1                     #POV index; 0 to disable
D-pad Up=12                     #button id; 0 to disable
D-pad Down=13                   #button id; 0 to disable
D-pad Left=14                   #button id; 0 to disable
D-pad Right=15                  #button id; 0 to disable
A=1                             #button id; 0 to disable
B=2                             #button id; 0 to disable
X=3                             #button id; 0 to disable
Y=4                             #button id; 0 to disable
Left Shoulder=5                 #button id; 0 to disable
Right Shoulder=6                #button id; 0 to disable
Back=7                          #button id; 0 to disable
Start=8                         #button id; 0 to disable
Left Thumb=10                   #button id; 0 to disable
Right Thumb=11                  #button id; 0 to disable
Left Trigger=a3                 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=a6                #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=0              #use 0 to 1; default 0
ForceLargeGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000         #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10           #use 0 to 100; default 10
ForceLargeFadeIn=1              #use 0 to 1; default 1
ForceLargeFadeOut=1             #use 0 to 1; default 1
ForceLargeStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000          #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10           #use 0 to 100 default 10
ForceSmallFadeIn=1              #use 0 to 1; default 1
ForceSmallFadeOut=1             #use 0 to 1; default 1
ForceSmallStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500           #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000            #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0                 #use 0 to 1; enable for all wheel effects

[PAD2]
# PS4
Index=1                         #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1                 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3                #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6               #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
D-pad POV=1                     #POV index; 0 to disable
D-pad Up=0                      #button id; 0 to disable
D-pad Down=0                    #button id; 0 to disable
D-pad Left=0                    #button id; 0 to disable
D-pad Right=0                   #button id; 0 to disable
A=2                             #button id; 0 to disable
B=3                             #button id; 0 to disable
X=1                             #button id; 0 to disable
Y=4                             #button id; 0 to disable
Left Shoulder=5                 #button id; 0 to disable
Right Shoulder=6                #button id; 0 to disable
Back=9                          #button id; 0 to disable
Start=10                        #button id; 0 to disable
Left Thumb=11                   #button id; 0 to disable
Right Thumb=12                  #button id; 0 to disable
Left Trigger=a4                 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=a5                #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=0              #use 0 to 1; default 0
ForceLargeGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000         #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10           #use 0 to 100; default 10
ForceLargeFadeIn=1              #use 0 to 1; default 1
ForceLargeFadeOut=1             #use 0 to 1; default 1
ForceLargeStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000            #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000          #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10           #use 0 to 100 default 10
ForceSmallFadeIn=1              #use 0 to 1; default 1
ForceSmallFadeOut=1             #use 0 to 1; default 1
ForceSmallStartMag=2000         #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500           #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000            #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0                 #use 0 to 1; enable for all wheel effects```

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