Created
August 4, 2015 09:33
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Get tile hash by ZXY
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func getTileHash(z, x, y int) int64 { | |
positions := make(map[int][2]int) | |
for currentZoom := 1; currentZoom <= z; currentZoom++ { | |
tileSize := int(math.Pow(2, float64(z-currentZoom))) | |
centerX, centerY := tileSize-1, tileSize-1 | |
if currentZoom > 1 { | |
n := int(math.Pow(2, float64(currentZoom-1))) | |
centerX += positions[currentZoom-1][0] * n | |
centerY += positions[currentZoom-1][1] * n | |
} | |
positionX, positionY := 0, 0 | |
if x > centerX { | |
positionX = 1 | |
} | |
if y > centerY { | |
positionY = 1 | |
} | |
positions[currentZoom] = [2]int{positionX, positionY} | |
} | |
var hash int64 | |
for currentZoom, p := range positions { | |
hash += int64(int(math.Pow10(z-currentZoom)) * (2*p[1] + p[0] + 1)) | |
} | |
return hash | |
} |
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