Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.
| // 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
| // You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
| (() => { | |
| const SHOW_SIDES = false; // color sides of DOM nodes? | |
| const COLOR_SURFACE = true; // color tops of DOM nodes? | |
| const COLOR_RANDOM = false; // randomise color? | |
| const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
| const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
| const THICKNESS = 20; // thickness of layers | |
| const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.
There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.
struct foo {
struct bar {
int x;| // Just before switching jobs: | |
| // Add one of these. | |
| // Preferably into the same commit where you do a large merge. | |
| // | |
| // This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
| // and then it quickly escalated into more and more evil suggestions. | |
| // I've tried to capture interesting suggestions here. | |
| // | |
| // Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
| // @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
| This is gist. | |
| There are many like it, but this one is mine. | |
| It is my life. | |
| I must master it as I must master my life. | |
| Without me gist is useless. | |
| Without gist, I am useless. |