Created
April 29, 2013 21:45
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var aliens = [{}, {}, {}]; | |
var aliensCollidingWithPlayer = []; | |
for (var i = 0; i < aliens.length; i++) { | |
if(colliding(alien[i], player)) { // is colliding current tick | |
var collidingInPreviousTick = false; | |
for (var j = 0; j < aliensCollidingWithPlayer.length; j++) { | |
if (aliens[i] === aliensCollidingWithPlayer[j]) { | |
collidingInPreviousTick = true; | |
break; | |
} | |
} | |
if (!collidingInPreviousTick) { | |
// know that this is the first tick where we were colliding | |
player.health -= 1; | |
aliensCollidingWithPlayer.push(alien[i]); | |
} | |
} else { // not colliding in current tick | |
var collidingInPreviousTick = false; | |
for (var j = 0; j < aliensCollidingWithPlayer.length; j++) { | |
if (aliens[i] === aliensCollidingWithPlayer[j]) { | |
aliensCollidingWithPlayer.splice(i, 1); | |
break; | |
} | |
} | |
} | |
} | |
//------------------------------------------------ | |
[a, b c] | |
a a | |
b b | |
c c | |
collision: function(otherObject) { | |
if (otherObject instanceof Alien) { | |
// | |
} else if(otherObject instanceof Pawerup) { | |
// | |
} | |
} | |
var objects = [{}, {}, {}]; | |
var objectCollisions = [[obj1, obj2]]; | |
var collisionRegisteredInPreviousTick = function(obj1, obj2) { | |
var collidingInPreviousTick = false; | |
for (var j = 0; j < objectCollisions.length; j++) { | |
if ((obj1 === objectCollisions[i][0] && obj2 === objectCollisions[i][1])) { | |
return true; | |
} | |
} | |
return false; | |
}; | |
for (var i = 0; i < objects.length; i++) { | |
for (var j = i; i < objects.length; i++) { | |
if (objects[i] !== objects[j]) { | |
if(colliding(objects[i], objects[j])) { // is colliding current tick | |
if (!collisionRegisteredInPreviousTick()) { | |
if (object[i].colliding !== undefined) { | |
object[i].colliding(object[j]); | |
} | |
if (object[i].colliding !== undefined) { | |
object[j].colliding(object[i]); | |
} | |
} | |
} else { // not colliding in current tick | |
if (collisionRegisteredInPreviousTick()) { | |
if (object[i].uncolliding !== undefined) { | |
object[i].uncolliding(object[j]); | |
} | |
if (object[i].uncolliding !== undefined) { | |
object[j].uncolliding(object[i]); | |
} | |
} | |
} | |
} | |
} | |
} |
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