Created
May 18, 2015 02:24
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Updated bouncing script
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var canvas = document.getElementById("canvas"), | |
ctx = canvas.getContext('2d'); | |
//jupiter's gravity divided by 10 for testing purposes | |
g = 24.79/10; | |
canvas.width = window.innerWidth - 50; | |
canvas.height = window.innerHeight - 22.5; | |
bounciness = (1/2) | |
var spawnrate = 16; | |
var inertia = 0.00075; | |
var gravity = g/25; | |
players = [] | |
then = new Date()/1000; | |
moved = false; | |
function getPosition(event){ | |
mouseX = event.clientX; | |
mouseY = event.clientY; | |
if(moved == false){ | |
update(); | |
moved = true; | |
} | |
} | |
function addCircle(){ | |
players.push({x: mouseX, y: mouseY, color: '#000000', radius: 10, velY: 0, velX: 2, jumped: false, jump: 0.02, max: 0}); | |
} | |
first = new Date(); | |
function update(){ | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
t = new Date() - first; | |
now = new Date() / 1000; | |
if(now-then >= 1/spawnrate){ | |
then = now; | |
addCircle(); | |
} | |
for(var c = 0; c < players.length; c++){ | |
circle = players[c]; | |
circle.y+=circle.velY; | |
circle.x+=circle.velX; | |
circle.velX-=inertia; | |
circle.velY+=gravity; | |
if(Math.abs(circle.velY) > Math.abs(circle.max)){ | |
circle.max = circle.velY; | |
} | |
if(circle.y + circle.radius > canvas.height){ | |
circle.y = canvas.height - circle.radius; | |
circle.velY=-Math.sqrt(bounciness)*Math.abs(circle.velY); | |
} | |
updateCircle(circle); | |
if(circle.x > canvas.width){ | |
players.splice(c, 1); | |
} | |
} | |
setTimeout(update, 10); | |
} | |
function drawLine(x1, y1, x2, y2){ | |
ctx.beginPath(); | |
ctx.moveTo(x1, y1); | |
ctx.lineTo(x2, y2); | |
ctx.stroke(); | |
} | |
function updateCircle(player){ | |
ctx.fillStyle = player.color; | |
ctx.beginPath(); | |
ctx.arc(player.x, player.y, player.radius, 0, Math.PI * 2); | |
ctx.fill(); | |
} | |
window.addEventListener("mousemove", getPosition, false); | |
if(moved == true){ | |
update(); | |
} |
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