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lesson13
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//課題13 | |
import UIKit | |
class TableViewController: UITableViewController { | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Uncomment the following line to preserve selection between presentations | |
// self.clearsSelectionOnViewWillAppear = false | |
// Uncomment the following line to display an Edit button in the navigation bar for this view controller. | |
// self.navigationItem.rightBarButtonItem = self.editButtonItem() | |
} | |
//果物とチェックマークのDictionaryのリスト | |
let fruitsArr = [ | |
["りんご":false], | |
["みかん":true], | |
["バナナ":false], | |
["パイナップル":true] | |
] | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
// MARK: - Table view data source | |
override func numberOfSectionsInTableView(tableView: UITableView) -> Int { | |
// #warning Potentially incomplete method implementation. | |
// Return the number of sections. | |
return 1 | |
} | |
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int { | |
// #warning Incomplete method implementation. | |
// Return the number of rows in the section. | |
return fruitsArr.count | |
} | |
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell { | |
let cell = tableView.dequeueReusableCellWithIdentifier("FCell", forIndexPath: indexPath) as! TableViewCell | |
// Configure the cell... | |
//果物名とチェックマークのリストから該当のDictionaryを取得 | |
for fruitsPair in fruitsArr[indexPath.row] { | |
//タプルで取得できるので、果物名を設定 | |
cell.label1.text = fruitsPair.0 | |
//trueが入っていればimageを設定 | |
if fruitsPair.1 { | |
cell.headImage.image = UIImage(named:"check") | |
} | |
} | |
return cell | |
} | |
/* | |
// Override to support conditional editing of the table view. | |
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool { | |
// Return NO if you do not want the specified item to be editable. | |
return true | |
} | |
*/ | |
/* | |
// Override to support editing the table view. | |
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) { | |
if editingStyle == .Delete { | |
// Delete the row from the data source | |
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade) | |
} else if editingStyle == .Insert { | |
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view | |
} | |
} | |
*/ | |
/* | |
// Override to support rearranging the table view. | |
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) { | |
} | |
*/ | |
/* | |
// Override to support conditional rearranging of the table view. | |
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool { | |
// Return NO if you do not want the item to be re-orderable. | |
return true | |
} | |
*/ | |
/* | |
// MARK: - Navigation | |
// In a storyboard-based application, you will often want to do a little preparation before navigation | |
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { | |
// Get the new view controller using [segue destinationViewController]. | |
// Pass the selected object to the new view controller. | |
} | |
*/ | |
} |
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