These tags directly influence the perceived quality, detail, and "finish" of the image.
| Modifier (Tag) | Description |
|---|---|
| "Magic" Tags | (Highest impact for Noobai/Illustrious) |
very awa |
(Noobai Specific) The most powerful tag, trained on the top 5% of aesthetically-rated images. |
masterpiece |
A classic, high-tier tag for high-quality, artistic output. |
best quality |
Similar to masterpiece, strongly pushes for a clean, well-rendered image. |
newest |
Often implies a modern, high-quality art style. |
| Resolution & Detail | |
highres |
Encourages high resolution and fine detail. |
absurdres |
A stronger, more emphatic version of highres. |
4k, 8k, UHD |
Simulates the sharpness and clarity of ultra-high-definition imagery. |
highly detailed |
Increases the amount of fine detail, texture, and complexity in the image. |
intricate details |
Asks the model to focus on rendering complex patterns, clothing, or backgrounds. |
| Focus & Finish | |
sharp focus |
Ensures the main subject is in focus and not blurry. |
professional |
Aims for a polished, commercial, or studio-grade look (e.g., professional illustration). |
Placed in the negative prompt to avoid common issues. This is just as important as the positive prompt.
| Modifier (Tag) | Description |
|---|---|
| General Bad Quality | |
worst quality |
The most powerful and common tag to prevent bad outputs. |
low quality |
A standard tag to avoid low-resolution, poorly-rendered images. |
blurry |
Prevents out-of-focus images or motion blur. |
jpeg artifacts |
Prevents the blocky, pixelated look of bad image compression. |
greyscale |
Use this if you want color and the model produces black and white. |
| Content & Errors | |
watermark |
Prevents the model from trying to generate text, logos, or signatures. |
text, signature |
A more specific version of the above. |
ugly |
A general-purpose tag to avoid aesthetically unpleasing results. |
| Anatomy Errors | |
bad anatomy |
A broad tag to help fix general body shape problems. |
deformed, disfigured |
Stronger tags to prevent broken or unrealistic body parts. |
malformed hands |
Specifically targets the common problem of poorly-drawn hands. |
extra limbs |
Prevents the model from generating extra arms, legs, or fingers. |
fused fingers |
A specific tag to help with hand generation. |
These tags control the mood, atmosphere, and style of the scene's lighting.
| Modifier (Tag) | Description |
|---|---|
| Artistic & Cinematic | |
cinematic lighting |
Creates a film-like look, often with high contrast, color grading, and drama. |
dramatic lighting |
A general tag for high-contrast light and deep, defined shadows. |
volumetric lighting |
Makes light rays visible as they pass through the air (e.g., god rays, dust). |
neon lighting |
Adds bright, colorful, glowing lights, typical of cyberpunk or city-at-night scenes. |
backlighting |
Places the main light behind the subject, creating a bright outline. |
rim lighting |
A more specific version of backlighting, creating a thin, bright "rim" of light. |
| Time of Day / Natural | |
golden hour |
Simulates the soft, warm, horizontal light of sunrise or sunset. |
blue hour |
Simulates the cool, dim, diffused light of twilight (just before sunrise or after sunset). |
moonlight |
Creates a dark scene lit by the cool, soft light of the moon. |
direct sunlight |
Creates bright, high-contrast light with hard, sharp shadows. |
| Studio & Technical | |
studio lighting |
A clean, professional, and evenly-lit setup, as if in a photo studio. |
soft lighting |
Creates diffuse light with soft, gentle shadows (like an overcast day or a softbox). |
hard lighting |
Creates sharp, distinct shadows with a strong, direct light source. |
These tags define the fundamental look of the image, such as whether it's a painting, a photo, or a sketch.
| Modifier (Tag) | Description |
|---|---|
illustration |
A versatile tag for a clean, artistic (non-photographic) style. |
anime |
Specifies the general Japanese animation style. |
anime key visual |
Aims for a high-quality, promotional "poster" style of anime art. |
photograph |
Pushes the model toward a realistic, camera-captured image. |
photorealistic |
A stronger version of photograph. |
concept art |
A digital painting style common in video game and film production. |
oil painting |
Simulates the look of traditional oil on canvas. |
watercolor |
Simulates the look of watercolor paint, often with softer edges. |
3d render |
Simulates a high-quality, polished 3D model (like from Blender or Maya). |
comic book |
Aims for the style of Western comics (e.g., strong lines, halftone dots). |
These tags control the "camera," dictating the framing, angle, and distance to the subject.
| Modifier (Tag) | Description |
|---|---|
| Subject Framing | |
portrait |
A close-up shot focusing on the face and head. |
close-up |
A very tight shot on the subject's face or a specific detail. |
medium shot |
Frames the subject from roughly the waist up. |
cowboy shot |
Frames from the mid-thighs up (named so it would show a cowboy's holster). |
full body |
Shows the entire subject from head to toe. |
| Camera Angle | |
from above |
The camera is looking down at the subject (also high-angle shot). |
from below |
The camera is looking up at the subject (also low-angle shot, worm's-eye view). |
dynamic angle |
Asks for a more exciting, tilted, or non-level camera angle. |
dutch angle |
A specific type of tilt that creates a sense of unease or dynamism. |
| Lens & Scene | |
wide angle |
Shows a broad field of view, often distorting perspective at the edges. |
establishing shot |
A very wide shot that shows the entire location or setting. |
depth of field |
Creates a blurry background (bokeh) to make the subject "pop." |
These tags guide the color scheme of the entire image.
| Modifier (Tag) | Description |
|---|---|
vibrant |
Increases the saturation and intensity of all colors. |
pastel colors |
Pushes for soft, desaturated, light colors. |
monochrome |
Creates an image using only shades of a single color. |
greyscale |
Removes all color, leaving only black, white, and shades of gray. |
warm colors |
Emphasizes reds, oranges, and yellows. |
cool colors |
Emphasizes blues, greens, and purples. |
color grading |
A cinematic term that applies a specific color "tint" or "look" to the scene. |
These are some of the most powerful modifiers. Using an artist's name or a specific art style from a franchise strongly biases the output.
| Modifier (Tag) | Description |
|---|---|
by (artist name) |
(e.g., by greg rutkowski, by makoto shinkai) The model will try to imitate this artist's style. |
style of (artist name) |
A softer alternative to by (artist name). |
(series) style |
(e.g., genshin impact style, attack on titan style) The model will try to emulate the art style of that specific anime, game, or series. |
danbooru |
A tag that (on Danbooru-trained models) can imply a specific "anime" look. |