Created
April 8, 2015 17:10
-
-
Save masuhajime/7534a12ccb1d717b5396 to your computer and use it in GitHub Desktop.
lambda地獄(どうすればよいのか)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ランキング登録 | |
this->addButton(Vec2(0, this->getBoundingBox().getMaxY()), "RegisterRank", [](Ref* ref, Widget::TouchEventType type){ | |
if (type != Widget::TouchEventType::ENDED) {return;} | |
CCLOG("btn touched: Register Ranking"); | |
auto scene = amoamo::common::scene::Ranking::createNameInput( | |
[](std::string inputText){ | |
if (inputText.length() == 0) { | |
Director::getInstance()->getRunningScene()->addChild(amoamo::common::layer::Overlay::createDialogOk("名前を入力してね\n\(^o^)/")); | |
return; | |
} | |
CCLOG("input text: %s", inputText.c_str()); | |
zipper::ParseClass pc = zipper::ParseClass( | |
"MarutaRecord", | |
"aaaaaaaaa", | |
"aaaaaaaaaa"); | |
Director::getInstance()->getRunningScene()->addChild(Overlay::getLoadingLayer(), 0, "loading"); | |
if (true) { | |
// id がない idを登録する | |
amoamo::common::network::Debug::delay([](network::HttpClient* client, network::HttpResponse* response){ | |
Director::getInstance()->getRunningScene()->removeChildByName("loading"); | |
// id保存する | |
// スコア一覧の表示 | |
auto layer = List::getListLayer(); | |
auto scene = Scene::create(); | |
scene->addChild(layer); | |
Director::getInstance()->replaceScene(TransitionFade::create(0.3f, scene)); | |
}); | |
} else { | |
// id がある スコアの更新 | |
amoamo::common::network::Debug::delay([](network::HttpClient* client, network::HttpResponse* response){ | |
Director::getInstance()->getRunningScene()->removeChildByName("loading"); | |
// スコア一覧の表示 | |
}); | |
} | |
}, | |
[]{ | |
// cancel (戻る) | |
auto scene = HelloWorld::createScene(); | |
Director::getInstance()->replaceScene(TransitionFade::create(0.3f, scene)); | |
} | |
); | |
Director::getInstance()->replaceScene(TransitionFade::create(0.3f, scene)); | |
return; | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment