Created
August 31, 2021 19:58
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def get_score(board: Ternary, depth: int, player: int = 2) -> Tuple[int, bool]: | |
winner = whois_winner(board) | |
if winner == player: | |
return 10 - depth, True | |
elif winner < 1: | |
return 0, winner == 0 | |
else: | |
return depth - 10, True | |
def minimax(board: Ternary, depth: int = 0, player: int = 2) -> Tuple[Ternary, int]: | |
score, ended = get_score(board, depth, player) | |
if score != 0 or ended: | |
return board, score | |
depth += 1 | |
scored_actions: Dict = {} | |
actions = np.where(np.array(list(board.number)) == "0")[0] | |
active_player = len(actions) % 2 + 1 | |
for a in actions: | |
action_board = list(board.number) | |
action_board[a] = str(active_player) | |
new_board = "".join(action_board) | |
_, scored_actions[new_board] = minimax(Ternary(new_board), depth, player) | |
if player == active_player: | |
max_value = max(scored_actions.values()) | |
max_boards = [b for b, v in scored_actions.items() if v == max_value] | |
return Ternary(np.random.choice(max_boards)), max_value | |
else: | |
min_value = min(scored_actions.values()) | |
min_boards = [b for b, v in scored_actions.items() if v == min_value] | |
return Ternary(np.random.choice(min_boards)), min_value |
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