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December 9, 2016 14:47
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apply plugin: "com.android.application" | |
import com.android.build.OutputFile | |
/** | |
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets | |
* and bundleReleaseJsAndAssets). | |
* These basically call `react-native bundle` with the correct arguments during the Android build | |
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the | |
* bundle directly from the development server. Below you can see all the possible configurations | |
* and their defaults. If you decide to add a configuration block, make sure to add it before the | |
* `apply from: "../../node_modules/react-native/react.gradle"` line. | |
* | |
* project.ext.react = [ | |
* // the name of the generated asset file containing your JS bundle | |
* bundleAssetName: "index.android.bundle", | |
* | |
* // the entry file for bundle generation | |
* entryFile: "index.android.js", | |
* | |
* // whether to bundle JS and assets in debug mode | |
* bundleInDebug: false, | |
* | |
* // whether to bundle JS and assets in release mode | |
* bundleInRelease: true, | |
* | |
* // whether to bundle JS and assets in another build variant (if configured). | |
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants | |
* // The configuration property can be in the following formats | |
* // 'bundleIn${productFlavor}${buildType}' | |
* // 'bundleIn${buildType}' | |
* // bundleInFreeDebug: true, | |
* // bundleInPaidRelease: true, | |
* // bundleInBeta: true, | |
* | |
* // the root of your project, i.e. where "package.json" lives | |
* root: "../../", | |
* | |
* // where to put the JS bundle asset in debug mode | |
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug", | |
* | |
* // where to put the JS bundle asset in release mode | |
* jsBundleDirRelease: "$buildDir/intermediates/assets/release", | |
* | |
* // where to put drawable resources / React Native assets, e.g. the ones you use via | |
* // require('./image.png')), in debug mode | |
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", | |
* | |
* // where to put drawable resources / React Native assets, e.g. the ones you use via | |
* // require('./image.png')), in release mode | |
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release", | |
* | |
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means | |
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to | |
* // date; if you have any other folders that you want to ignore for performance reasons (gradle | |
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ | |
* // for example, you might want to remove it from here. | |
* inputExcludes: ["android/**", "ios/**"], | |
* | |
* // override which node gets called and with what additional arguments | |
* nodeExecutableAndArgs: ["node"] | |
* | |
* // supply additional arguments to the packager | |
* extraPackagerArgs: [] | |
* ] | |
*/ | |
apply from: "../../node_modules/react-native/react.gradle" | |
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle" | |
/** | |
* Set this to true to create two separate APKs instead of one: | |
* - An APK that only works on ARM devices | |
* - An APK that only works on x86 devices | |
* The advantage is the size of the APK is reduced by about 4MB. | |
* Upload all the APKs to the Play Store and people will download | |
* the correct one based on the CPU architecture of their device. | |
*/ | |
def enableSeparateBuildPerCPUArchitecture = false | |
/** | |
* Run Proguard to shrink the Java bytecode in release builds. | |
*/ | |
def enableProguardInReleaseBuilds = false | |
android { | |
compileSdkVersion 23 | |
buildToolsVersion "23.0.1" | |
defaultConfig { | |
applicationId "com.alerta" | |
minSdkVersion 16 | |
targetSdkVersion 22 | |
versionCode 1 | |
versionName "1.0.9" | |
ndk { | |
abiFilters "armeabi-v7a", "x86" | |
} | |
} | |
splits { | |
abi { | |
reset() | |
enable enableSeparateBuildPerCPUArchitecture | |
universalApk false // If true, also generate a universal APK | |
include "armeabi-v7a", "x86" | |
} | |
} | |
buildTypes { | |
debug { | |
buildConfigField "String", "CODEPUSH_KEY", '"<KEY>"' | |
} | |
release { | |
buildConfigField "String", "CODEPUSH_KEY", '"<KEY>"' | |
minifyEnabled enableProguardInReleaseBuilds | |
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" | |
} | |
} | |
// applicationVariants are e.g. debug, release | |
applicationVariants.all { variant -> | |
variant.outputs.each { output -> | |
// For each separate APK per architecture, set a unique version code as described here: | |
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits | |
def versionCodes = ["armeabi-v7a":1, "x86":2] | |
def abi = output.getFilter(OutputFile.ABI) | |
if (abi != null) { // null for the universal-debug, universal-release variants | |
output.versionCodeOverride = | |
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode | |
} | |
} | |
} | |
} | |
dependencies { | |
compile project(':react-native-vector-icons') | |
compile project(':react-native-code-push') | |
compile project(':react-native-vector-icons') | |
compile fileTree(dir: "libs", include: ["*.jar"]) | |
compile "com.android.support:appcompat-v7:23.0.1" | |
compile "com.facebook.react:react-native:+" // From node_modules | |
compile project(':react-native-code-push') | |
} | |
// Run this once to be able to run the application with BUCK | |
// puts all compile dependencies into folder libs for BUCK to use | |
task copyDownloadableDepsToLibs(type: Copy) { | |
from configurations.compile | |
into 'libs' | |
} | |
android | |
{ | |
aaptOptions | |
{ | |
cruncherEnabled = false | |
} | |
dexOptions { | |
preDexLibraries = false | |
} | |
defaultConfig { | |
// Enabling multidex support. | |
multiDexEnabled true | |
} | |
configurations { | |
} | |
} |
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