Created
October 23, 2020 21:42
-
-
Save mateuszfryc/d97cf2578259f249dd8de9c00af6cb4d to your computer and use it in GitHub Desktop.
JavaScript 2D Vector Class
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Simple 2D JavaScript Vector Class | |
Hacked from evanw's lightgl.js | |
https://github.com/evanw/lightgl.js/blob/master/src/vector.js | |
*/ | |
function Vector(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
} | |
/* INSTANCE METHODS */ | |
Vector.prototype = { | |
negative: function() { | |
this.x = -this.x; | |
this.y = -this.y; | |
return this; | |
}, | |
add: function(v) { | |
if (v instanceof Vector) { | |
this.x += v.x; | |
this.y += v.y; | |
} else { | |
this.x += v; | |
this.y += v; | |
} | |
return this; | |
}, | |
subtract: function(v) { | |
if (v instanceof Vector) { | |
this.x -= v.x; | |
this.y -= v.y; | |
} else { | |
this.x -= v; | |
this.y -= v; | |
} | |
return this; | |
}, | |
multiply: function(v) { | |
if (v instanceof Vector) { | |
this.x *= v.x; | |
this.y *= v.y; | |
} else { | |
this.x *= v; | |
this.y *= v; | |
} | |
return this; | |
}, | |
divide: function(v) { | |
if (v instanceof Vector) { | |
if(v.x != 0) this.x /= v.x; | |
if(v.y != 0) this.y /= v.y; | |
} else { | |
if(v != 0) { | |
this.x /= v; | |
this.y /= v; | |
} | |
} | |
return this; | |
}, | |
equals: function(v) { | |
return this.x == v.x && this.y == v.y; | |
}, | |
dot: function(v) { | |
return this.x * v.x + this.y * v.y; | |
}, | |
cross: function(v) { | |
return this.x * v.y - this.y * v.x | |
}, | |
length: function() { | |
return Math.sqrt(this.dot(this)); | |
}, | |
normalize: function() { | |
return this.divide(this.length()); | |
}, | |
min: function() { | |
return Math.min(this.x, this.y); | |
}, | |
max: function() { | |
return Math.max(this.x, this.y); | |
}, | |
toAngles: function() { | |
return -Math.atan2(-this.y, this.x); | |
}, | |
angleTo: function(a) { | |
return Math.acos(this.dot(a) / (this.length() * a.length())); | |
}, | |
toArray: function(n) { | |
return [this.x, this.y].slice(0, n || 2); | |
}, | |
clone: function() { | |
return new Vector(this.x, this.y); | |
}, | |
set: function(x, y) { | |
this.x = x; this.y = y; | |
return this; | |
} | |
}; | |
/* STATIC METHODS */ | |
Vector.negative = function(v) { | |
return new Vector(-v.x, -v.y); | |
}; | |
Vector.add = function(a, b) { | |
if (b instanceof Vector) return new Vector(a.x + b.x, a.y + b.y); | |
else return new Vector(a.x + b, a.y + b); | |
}; | |
Vector.subtract = function(a, b) { | |
if (b instanceof Vector) return new Vector(a.x - b.x, a.y - b.y); | |
else return new Vector(a.x - b, a.y - b); | |
}; | |
Vector.multiply = function(a, b) { | |
if (b instanceof Vector) return new Vector(a.x * b.x, a.y * b.y); | |
else return new Vector(a.x * b, a.y * b); | |
}; | |
Vector.divide = function(a, b) { | |
if (b instanceof Vector) return new Vector(a.x / b.x, a.y / b.y); | |
else return new Vector(a.x / b, a.y / b); | |
}; | |
Vector.equals = function(a, b) { | |
return a.x == b.x && a.y == b.y; | |
}; | |
Vector.dot = function(a, b) { | |
return a.x * b.x + a.y * b.y; | |
}; | |
Vector.cross = function(a, b) { | |
return a.x * b.y - a.y * b.x; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment