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E:\Python\Python37\Scripts\python.exe G:/Python/libs/garden_vispy/kivy_garden/vispy/examples/simple.py | |
[INFO ] [Logger ] Record log in E:\msys64\home\matte\.kivy\logs\kivy_19-07-03_18.txt | |
[INFO ] [deps ] Successfully imported "kivy_deps.gstreamer_dev" 0.1.17 | |
[INFO ] [deps ] Successfully imported "kivy_deps.angle" 0.1.9 | |
[INFO ] [deps ] Successfully imported "kivy_deps.glew" 0.1.12 | |
[INFO ] [deps ] Successfully imported "kivy_deps.glew_dev" 0.1.12 | |
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2" 0.1.22 | |
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2_dev" 0.1.22 | |
[INFO ] [Kivy ] v2.0.0.dev0, git-b8f7a23, 20190703 | |
[INFO ] [Kivy ] Installed at "g:\python\libs\kivy\kivy\__init__.py" | |
[INFO ] [Python ] v3.7.3 (v3.7.3:ef4ec6ed12, Mar 25 2019, 22:22:05) [MSC v.1916 64 bit (AMD64)] | |
[INFO ] [Python ] Interpreter at "E:\Python\Python37\Scripts\python.exe" | |
[INFO ] [Factory ] 184 symbols loaded | |
[INFO ] [ImageLoaderFFPy] Using ffpyplayer 4.2.0 | |
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_ffpyplayer, img_gif | |
[INFO ] [Window ] Provider: sdl2 | |
[INFO ] [GL ] Using the "OpenGL" graphics system | |
[INFO ] [GL ] GLEW initialization succeeded | |
[INFO ] [GL ] Backend used <glew> | |
[INFO ] [GL ] OpenGL version <b'4.5.0 - Build 23.20.16.4973'> | |
[INFO ] [GL ] OpenGL vendor <b'Intel'> | |
[INFO ] [GL ] OpenGL renderer <b'Intel(R) HD Graphics 530'> | |
[INFO ] [GL ] OpenGL parsed version: 4, 5 | |
[INFO ] [GL ] Shading version <b'4.50 - Build 23.20.16.4973'> | |
[INFO ] [GL ] Texture max size <16384> | |
[INFO ] [GL ] Texture max units <32> | |
GL glGetString( name = 7938, ) | |
GL glGetString( name = 7936, ) | |
GL glGetString( name = 7937, ) | |
GL glGetString( name = 7938, ) | |
GL glGetString( name = 35724, ) | |
GL glGetIntegerv( pname = 3379, params*='0x233a01a7aa0', ) | |
GL glGetIntegerv( pname = 34930, params*='0x233a01a7e10', ) | |
GL glEnable( cap = 3042, ) | |
GL glDisable( cap = 2929, ) | |
GL glEnable( cap = 2960, ) | |
GL glBlendFunc( sfactor = 770, dfactor = 771, ) | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 1, dstAlpha = 1, ) | |
GL glActiveTexture( texture = 33984, ) | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glCreateProgram( ) | |
GL glCreateShader( type = 35632, ) | |
GL glShaderSource( shader = 2, count = 1, string**='0x80517ebb88', length*='0x0', ) | |
GL glCompileShader( shader = 2, ) | |
GL glGetShaderiv( shader = 2, pname = 35713, params*='0x80517ebb90', ) | |
GL glAttachShader( program = 1, shader = 2,) | |
GL glCreateShader( type = 35633, ) | |
GL glShaderSource( shader = 3, count = 1, string**='0x80517ebb88', length*='0x0', ) | |
GL glCompileShader( shader = 3, ) | |
GL glGetShaderiv( shader = 3, pname = 35713, params*='0x80517ebb90', ) | |
GL glAttachShader( program = 1, shader = 3,) | |
GL glLinkProgram( program = 1, ) | |
GL glGetProgramiv( program = 1, pname = 35714, params*='0x80517ebc10', ) | |
GL glGenTextures( n = 1, textures*='0x233a167fa9c', ) | |
GL glBindTexture( target = 3553, texture = 1, ) | |
GL glTexParameteri( target = 3553, pname = 10241, param = 9729, ) | |
GL glTexParameteri( target = 3553, pname = 10240, param = 9729, ) | |
GL glTexParameteri( target = 3553, pname = 10242, param = 33071, ) | |
GL glTexParameteri( target = 3553, pname = 10243, param = 33071, ) | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6407, width = 64, height = 64, border = 0, format = 6407, type = 5121, pixels*='0x233a0559950', ) | |
[INFO ] [Window ] auto add sdl2 input provider | |
GL glUseProgram( program = 1, ) | |
GL glFlush( ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'opacity', ) | |
GL glUniform1f( location = 1, x = 1.0, ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'texture0', ) | |
GL glUniform1i( location = 4, x = 0, ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'color', ) | |
GL glUniform4f( location = 0, x = 1.0, y = 1.0, z = 1.0, w = 1.0, ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'projection_mat', ) | |
GL glUniformMatrix4fv( location = 2, count = 1, transpose = 0, value*='0x80517ebc10', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'modelview_mat', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ebc10', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebed0', ) | |
GL glGetUniformLocation( program = 1, name*=b'frag_modelview_mat', ) | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebf70', ) | |
GL glUniformMatrix4fv( location = 2, count = 1, transpose = 0, value*='0x80517ebcb0', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebf70', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ebcb0', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ebf70', ) | |
GL glGetUniformLocation( program = 1, name*=b'frag_modelview_mat', ) | |
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked | |
WARNING: Kivy canvas cannot be hidden/displayed. | |
[INFO ] [Base ] Start application main loop | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 34370, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 34913, ) | |
GL glGetString( name = 7938, ) | |
GL glGetIntegerv( pname = 3379, params*='0x233a01a8100', ) | |
Vispy calling: <built-in function glBindFramebuffer> | |
GL glBindFramebuffer( target = 36160, framebuffer = 0, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glClearColor> | |
GL glClearColor( red = 1.0, green = 1.0, blue = 1.0, alpha = 1.0, ) | |
Vispy calling: <built-in function glClear> | |
GL glClear( mask = 17664, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 5, count = 1, string**='0x80517ebca0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 5, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 4, shader = 5,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 6, count = 1, string**='0x80517ebca0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 6, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 4, shader = 6,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 4, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 4, shader = 5, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 4, shader = 6, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 4, index = 0, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043e5f0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 4, index = 1, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ce90', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 4, index = 2, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043e5f0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 4, index = 3, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ea30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 0, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d4f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 1, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ea30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 2, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043b840', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 3, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043bfb0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 4, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d2d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 5, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ce90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 6, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d4f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 7, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ada0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 8, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043c610', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 9, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043b620', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 10, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ea30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 11, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043c610', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 12, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043bfb0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 13, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043ea30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 14, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d2d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 15, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d930', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 16, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043bea0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 17, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043dc60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 18, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043afc0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 19, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d0b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 20, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043bea0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 21, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043d2d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 4, index = 22, bufsize = 255, length*='0x0', size*='0x80517ebab0', type*='0x80517ebac8', name*='0x233a043dc60', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 5, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 6, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 4, ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x2338d307c10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a0578490', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a05766b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a05760b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a05759d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a0576290', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a0578810', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a05781d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_scale_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a0578390', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a0578510', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a0578590', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a0578690', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a0578790', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a0578bd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a0578d30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a0578af0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a0578e90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_translate_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 17, count = 1, v*='0x233a0578890', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 1, ) | |
GL glBufferData( target = 34962, size = 448, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 1, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 448, data*='0x233ae1d8050', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 4, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 4, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 2, ) | |
GL glBufferData( target = 34962, size = 112, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 2, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 112, data*='0x233a172db00', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 4, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 3, ) | |
GL glBufferData( target = 34962, size = 336, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 3, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 336, data*='0x233a16ab7a8', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 4, name*='0x233ae14b348', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_npix', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 20, count = 1, v*='0x233a01a80f0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 2, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9728.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9728.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 2, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 2, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6408, width = 1024, height = 16, border = 0, format = 6408, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 2, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 16, format = 6408, type = 5121, pixels*='0x233a0a54030', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_kernel', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 18, x = 0, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 19, count = 1, v*='0x233a0578ef0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9729.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9729.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6407, width = 1024, height = 1024, border = 0, format = 6407, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = 6407, type = 5121, pixels*='0x233af2f5060', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 1, yoffset = 1, width = 44, height = 64, format = 6407, type = 5121, pixels*='0x233a093b850', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 47, yoffset = 1, width = 48, height = 65, format = 6407, type = 5121, pixels*='0x233a093b850', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 97, yoffset = 1, width = 16, height = 16, format = 6407, type = 5121, pixels*='0x2339fd74660', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 115, yoffset = 1, width = 45, height = 33, format = 6407, type = 5121, pixels*='0x2339fd63970', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 162, yoffset = 1, width = 47, height = 50, format = 6407, type = 5121, pixels*='0x233a09655e0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 211, yoffset = 1, width = 47, height = 45, format = 6407, type = 5121, pixels*='0x233a04ffca0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 260, yoffset = 1, width = 46, height = 62, format = 6407, type = 5121, pixels*='0x233a093b850', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_font_atlas', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 21, x = 1, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 4, name*=b'u_font_atlas_shape', ) | |
Vispy calling: <built-in function glUniform2fv> | |
GL glUniform2fv( location = 22, count = 1, v*='0x233a01a8270', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 4, ) | |
GL glBufferData( target = 34963, size = 168, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 4, ) | |
GL glBufferSubData( target = 34963, offset = 0, size = 168, data*='0x233ae16dae0', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33984, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 2, ) | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33985, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 3, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 1, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 2, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 2, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 1, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 3, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 3, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x8', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 2, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 1, type = 5126, normalized = 0, stride = 4, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 3, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 3, type = 5126, normalized = 0, stride = 12, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 4, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 4, ) | |
GL glDrawElements( mode = 4, count = 42, type = 5125, indices*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 0, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 6, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 6, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 5, shader = 6,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 7, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 7, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 5, shader = 7,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 5, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 5, shader = 6, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 5, shader = 7, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 5, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043ada0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043dc60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043e1b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043b2f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043cc70', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043bea0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043d930', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043ce90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043e3d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043c830', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043d820', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043ac90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043e2c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043ce90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043dc60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043e5f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043ea30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 5, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a043bea0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 6, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 7, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 5, ) | |
GL glBufferData( target = 34962, size = 16, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 5, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 16, data*='0x233ac164ec0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 5, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 5, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a057a290', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a057a6d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a057a4d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a057a1b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a057a210', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a057a350', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a057a370', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a057a410', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a0572af0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a0572c30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a0572b50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a05728f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a0572f50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a05729b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a0572830', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a0572970', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 5, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a0572f10', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 5, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 5, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 3, first = 0, count = 2, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 7, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 7, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 6, shader = 7,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 8, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 8, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 6, shader = 8,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 6, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 6, shader = 7, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 6, shader = 8, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 6, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94ed0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 6, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a960e0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 6, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95fd0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 6, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94870', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96a70', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95200', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95640', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a971e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96c90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94cb0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96300', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94650', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93000', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96410', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94650', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96740', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a961f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95530', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96410', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94cb0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a961f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 18, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93220', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 19, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94870', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 20, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93660', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 21, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96410', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 6, index = 22, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96b80', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 7, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 8, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 6, ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a0576490', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a0575230', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a0575450', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a0575590', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a0575370', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a05752b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a0575750', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a0575690', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_scale_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a0575570', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a0575510', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a05757b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a0575530', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a0575f30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a0575df0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a0575ff0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a0575b50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a0576010', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_translate_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 17, count = 1, v*='0x233a0575c90', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 6, ) | |
GL glBufferData( target = 34962, size = 2688, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 6, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 2688, data*='0x233a0aab380', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 6, name*='0x233abc36c50', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 6, name*='0x233abc36c50', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 7, ) | |
GL glBufferData( target = 34962, size = 672, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 7, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 672, data*='0x2339ff9d2f0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 6, name*='0x233abc36c50', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 8, ) | |
GL glBufferData( target = 34962, size = 2016, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 8, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 2016, data*='0x233a06f9a30', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 6, name*='0x233ac5850c8', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_npix', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 20, count = 1, v*='0x233a01a7f70', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 4, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9728.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9728.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 4, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 4, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6408, width = 1024, height = 16, border = 0, format = 6408, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 4, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 16, format = 6408, type = 5121, pixels*='0x233a09e20a0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_kernel', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 18, x = 0, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 19, count = 1, v*='0x233a0575cb0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9729.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9729.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6407, width = 1024, height = 1024, border = 0, format = 6407, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = 6407, type = 5121, pixels*='0x233abdac060', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 1, yoffset = 1, width = 44, height = 64, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 47, yoffset = 1, width = 48, height = 65, format = 6407, type = 5121, pixels*='0x2339fdc32c0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 97, yoffset = 1, width = 16, height = 16, format = 6407, type = 5121, pixels*='0x2339fd74660', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 115, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 163, yoffset = 1, width = 32, height = 61, format = 6407, type = 5121, pixels*='0x233a04ffca0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 197, yoffset = 1, width = 46, height = 62, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 245, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 293, yoffset = 1, width = 50, height = 62, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 345, yoffset = 1, width = 45, height = 62, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 392, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 440, yoffset = 1, width = 46, height = 61, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 488, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 536, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233a0b9d260', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_font_atlas', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 21, x = 1, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 6, name*=b'u_font_atlas_shape', ) | |
Vispy calling: <built-in function glUniform2fv> | |
GL glUniform2fv( location = 22, count = 1, v*='0x233a01a8160', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 9, ) | |
GL glBufferData( target = 34963, size = 1008, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 9, ) | |
GL glBufferSubData( target = 34963, offset = 0, size = 1008, data*='0x233a0097860', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33984, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 4, ) | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33985, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 5, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 6, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 2, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 2, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 6, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 3, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 3, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x8', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 7, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 1, type = 5126, normalized = 0, stride = 4, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 8, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 3, type = 5126, normalized = 0, stride = 12, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 6, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 9, ) | |
GL glDrawElements( mode = 4, count = 252, type = 5125, indices*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 0, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 8, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 8, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 7, shader = 8,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 9, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 9, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 7, shader = 9,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 7, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 7, shader = 8, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 7, shader = 9, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 7, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93cc0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95310', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96fc0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96740', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a950f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93dd0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95970', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96630', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96410', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96630', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96960', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93ff0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95530', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93440', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94650', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 7, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93110', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 8, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 9, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 10, ) | |
GL glBufferData( target = 34962, size = 864, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 10, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 864, data*='0x233a0494200', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 7, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 7, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x2338d3070f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x2338d3075b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x2338d3075d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x2338d307110', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x2338d307650', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x2338d307750', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x2338d307bb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x2338d307df0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x2338d307f50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x2338d307fb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x2338d3056f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x2338d3053d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x2338d305710', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x2338d305110', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x2338d305190', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x2338d3053f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 7, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x2338d305230', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 10, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 7, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 1, first = 0, count = 108, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 9, count = 1, string**='0x80517eb9b0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 9, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 8, shader = 9,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 10, count = 1, string**='0x80517eb9b0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 10, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 8, shader = 10,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 8, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 8, shader = 9, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 8, shader = 10, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 8, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a94540', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 8, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a95310', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93110', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93440', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93ff0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a96da0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a96630', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a95fd0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93ff0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a94650', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a94a90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a95420', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a96410', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93110', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a971e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93880', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a93660', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a971e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a96300', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a96960', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 8, index = 18, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0a95970', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 9, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 10, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 11, ) | |
GL glBufferData( target = 34962, size = 480, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 11, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 480, data*='0x233a065bde0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 8, name*='0x233abc36d40', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 8, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 12, ) | |
GL glBufferData( target = 34962, size = 360, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 12, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 360, data*='0x233a17ad690', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 8, name*='0x233abc36d40', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_alpha', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 16, count = 1, v*='0x233a06ea5d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_enabled', ) | |
Vispy calling: <built-in function glUniform1iv> | |
GL glUniform1iv( location = 17, count = 1, v*='0x233a06ea620', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_id_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 18, count = 1, v*='0x233a0574eb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a0576f10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x2338d306930', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09d7090', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09d6c30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09d6c70', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09d6ad0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09d6fd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09d6b90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09d6bf0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09d6a30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09d6a50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09d6950', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09d6c10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09d6cb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09d6bb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 8, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09d6cd0', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 11, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 4, type = 5126, normalized = 0, stride = 16, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 12, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 3, type = 5126, normalized = 0, stride = 12, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 8, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 4, first = 0, count = 30, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 10, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 10, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 9, shader = 10,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 11, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 11, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 9, shader = 11,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 9, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 9, shader = 10, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 9, shader = 11, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 9, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93dd0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94100', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94540', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96fc0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94870', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96c90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96fc0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96c90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93660', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96520', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96b80', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93330', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a93660', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96a70', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95530', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96c90', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 18, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 19, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a96b80', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 20, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95420', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 21, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a95640', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 9, index = 22, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0a960e0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 10, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 11, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 13, ) | |
GL glBufferData( target = 34962, size = 800, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 13, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 800, data*='0x233a01018d0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 9, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 9, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_alpha', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 20, count = 1, v*='0x233a06ea4a0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 18, count = 1, v*='0x233a09d7f90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_enabled', ) | |
Vispy calling: <built-in function glUniform1iv> | |
GL glUniform1iv( location = 21, count = 1, v*='0x233a06ea730', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_id_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 22, count = 1, v*='0x233a09d7fd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a09d7910', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a09d8030', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09d7990', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09d7b90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09d7e50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09d7eb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09d88d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09d8290', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_scale_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a09d8730', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09d82f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09d8230', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09d8190', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09d8650', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09d8350', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09d8630', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09d85b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09d86d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_translate_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 17, count = 1, v*='0x233a09d8850', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 9, name*=b'u_view', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 19, count = 1, v*='0x233a09d83b0', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 13, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 9, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 3, first = 0, count = 100, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 11, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 11, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 10, shader = 11,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 12, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 12, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 10, shader = 12,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 10, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 10, shader = 11, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 10, shader = 12, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 10, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a950f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95970', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94650', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96520', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95a80', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93bb0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96300', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94540', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95420', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a96da0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93330', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a95420', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94320', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93330', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a93330', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 10, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0a94fe0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 11, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 12, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 14, ) | |
GL glBufferData( target = 34962, size = 16, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 14, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 16, data*='0x233abda31a0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 10, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 10, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a09d9fb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a09d9bd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a09d9c10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09d9950', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09da050', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09d9fd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09d99b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09da090', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09d9b30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09d9d10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09d9eb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09d99f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09d9ad0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09d98f0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09d9c90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09d9d30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 10, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09d9f70', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 14, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 10, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 3, first = 0, count = 2, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glViewport> | |
GL glViewport( x = 0, y = 0, width = 800, height = 600, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 12, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 12, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 11, shader = 12,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 13, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 13, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 11, shader = 13,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 11, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 11, shader = 12, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 11, shader = 13, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 11, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 11, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 11, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb05b0', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 11, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bace70', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafc20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baed40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baee50', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad2b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf8f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb05b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafe40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae4c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae6e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb0170', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad800', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 18, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf7e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 19, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 20, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb09f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 21, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf4b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 11, index = 22, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae4c0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 12, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 13, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 11, ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a0579bb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a09daed0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09dab30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09dad50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09daaf0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09daa50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09dafd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09dac30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_scale_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a09dae90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09da9b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09daf30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09db010', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09db1b0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09db170', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09db370', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09db890', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09db130', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_translate_8', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 17, count = 1, v*='0x233a09db150', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 15, ) | |
GL glBufferData( target = 34962, size = 5184, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 15, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 5184, data*='0x233a0bee0f0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 11, name*='0x233abc36d40', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 11, name*='0x233abc36d40', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 16, ) | |
GL glBufferData( target = 34962, size = 1296, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 16, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 1296, data*='0x233a00e6060', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 11, name*='0x233abc36d40', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 17, ) | |
GL glBufferData( target = 34962, size = 3888, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 17, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 3888, data*='0x233a0604af0', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 11, name*='0x233acca6fc8', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_npix', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 20, count = 1, v*='0x233a06eab60', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 6, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9728.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9728.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 6, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 6, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6408, width = 1024, height = 16, border = 0, format = 6408, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 6, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 16, format = 6408, type = 5121, pixels*='0x233ae3400b0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_kernel', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 18, x = 0, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 19, count = 1, v*='0x233a09db5d0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9729.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9729.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6407, width = 1024, height = 1024, border = 0, format = 6407, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1024, height = 1024, format = 6407, type = 5121, pixels*='0x233ac5cd060', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 1, yoffset = 1, width = 44, height = 64, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 47, yoffset = 1, width = 48, height = 65, format = 6407, type = 5121, pixels*='0x2339fdc32c0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 97, yoffset = 1, width = 16, height = 16, format = 6407, type = 5121, pixels*='0x2339fd74660', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 115, yoffset = 1, width = 31, height = 21, format = 6407, type = 5121, pixels*='0x2339fd12040', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 148, yoffset = 1, width = 46, height = 62, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 196, yoffset = 1, width = 23, height = 24, format = 6407, type = 5121, pixels*='0x233a02da730', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 221, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 269, yoffset = 1, width = 32, height = 61, format = 6407, type = 5121, pixels*='0x233a0bee0f0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 303, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 351, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 399, yoffset = 1, width = 46, height = 61, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 447, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 1, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 495, yoffset = 1, width = 45, height = 62, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 542, yoffset = 1, width = 50, height = 62, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 2, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 594, yoffset = 1, width = 46, height = 63, format = 6407, type = 5121, pixels*='0x233ae4830d0', ) | |
Vispy calling: <built-in function glPixelStorei> | |
GL glPixelStorei( pname = 3317, param = 4, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_font_atlas', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 21, x = 1, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 11, name*=b'u_font_atlas_shape', ) | |
Vispy calling: <built-in function glUniform2fv> | |
GL glUniform2fv( location = 22, count = 1, v*='0x233a06ea760', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 18, ) | |
GL glBufferData( target = 34963, size = 1944, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 18, ) | |
GL glBufferSubData( target = 34963, offset = 0, size = 1944, data*='0x2339fd12040', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33984, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 6, ) | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33985, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 7, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 15, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 2, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 2, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 15, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 3, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 3, size = 2, type = 5126, normalized = 0, stride = 16, ptr*='0x8', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 16, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 1, type = 5126, normalized = 0, stride = 4, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 17, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 3, type = 5126, normalized = 0, stride = 12, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 11, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 18, ) | |
GL glDrawElements( mode = 4, count = 486, type = 5125, indices*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34963, buffer = 0, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 13, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 13, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 12, shader = 13,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 14, count = 1, string**='0x80517eb8a0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 14, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 12, shader = 14,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 12, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 12, shader = 13, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 12, shader = 14, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 12, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bad800', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0baf070', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bb07d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0baf180', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bad2b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0badc40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bae5d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bacb40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bb0390', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bacd60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bafa00', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bae5d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0baee50', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 12, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb6b0', type*='0x80517eb6c8', name*='0x233a0bae6e0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 13, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 14, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 19, ) | |
GL glBufferData( target = 34962, size = 1376, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 19, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 1376, data*='0x233a0046020', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 12, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 12, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 16, count = 1, v*='0x233a09d4d70', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a09d4df0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a09d4910', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09d4cf0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09d5010', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09d4c50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09d4e90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09d5050', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09d4d50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09d4b50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09d4a50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09d4930', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09d4f30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09d4fb0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09d4f70', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09d4ab0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 12, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09d48f0', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 19, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 12, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 1, first = 0, count = 172, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 14, count = 1, string**='0x80517eb9b0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 14, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 13, shader = 14,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 15, count = 1, string**='0x80517eb9b0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 15, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 13, shader = 15,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 13, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 13, shader = 14, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 13, shader = 15, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 13, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bad910', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 13, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baf4b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae6e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bacd60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baef60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baf5c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae7f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baeb20', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae5d0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bb0060', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0baef60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bafb10', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bad3c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 13, index = 18, bufsize = 255, length*='0x0', size*='0x80517eb7c0', type*='0x80517eb7d8', name*='0x233a0bad6f0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 14, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 15, ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 13, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 13, ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 13, name*='0x233abc36bf0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_alpha', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 16, count = 1, v*='0x233a06eae00', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_enabled', ) | |
Vispy calling: <built-in function glUniform1iv> | |
GL glUniform1iv( location = 17, count = 1, v*='0x233a06eaf60', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_id_color', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 18, count = 1, v*='0x233a09d5f50', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a09d5ed0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a09d5bd0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a09d5ff0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a09d5c30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a09d60d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a09d5c90', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a09d5df0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a09d59d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a09d5d30', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a09d5e10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a09d6770', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a09d66d0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a09d6530', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a09d6610', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a09d6650', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 13, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a09d66f0', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 15, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 15, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 14, shader = 15,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 16, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 16, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 14, shader = 16,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 14, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 14, shader = 15, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 14, shader = 16, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 14, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad910', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 14, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb0060', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bacd60', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb0060', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae4c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae4c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafa00', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0badc40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad2b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafa00', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf290', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bace70', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 14, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 15, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 16, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 14, ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a09db490', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a0575870', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a0bfeb80', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a0bfefc0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a0bff020', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a0bfef00', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a0bff080', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a0bfea00', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a0bff000', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a0bfedc0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a0bff040', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a0bfec60', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a0bfee40', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a0bfeb60', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a0bfeec0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a0bfeae0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 22, ) | |
GL glBufferData( target = 34962, size = 48, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 22, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 48, data*='0x233ad37fe68', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 14, name*='0x233abc36b30', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 23, ) | |
GL glBufferData( target = 34962, size = 48, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 23, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 48, data*='0x233ad37fe68', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 14, name*='0x233abc36b30', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 8, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10241, param = 9729.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10240, param = 9729.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 8, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10242, param = 33071.0, ) | |
Vispy calling: <built-in function glTexParameterf> | |
GL glTexParameterf( target = 3553, pname = 10243, param = 33071.0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 8, ) | |
GL glTexImage2D( target = 3553, level = 0, internalformat = 6408, width = 1, height = 1024, border = 0, format = 6408, type = 5121, pixels*='0x0', ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 8, ) | |
GL glTexSubImage2D( target = 3553, level = 0, xoffset = 0, yoffset = 0, width = 1, height = 1024, format = 6408, type = 5126, pixels*='0x233a09cfef0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 14, name*=b'texture2D_LUT', ) | |
Vispy calling: <built-in function glUniform1i> | |
GL glUniform1i( location = 16, x = 0, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glActiveTexture> | |
GL glActiveTexture( texture = 33984, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 8, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 22, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 23, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 14, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 4, first = 0, count = 6, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glCreateProgram> | |
GL glCreateProgram( ) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35633, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 16, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 16, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 15, shader = 16,) | |
Vispy calling: <built-in function glCreateShader> | |
GL glCreateShader( type = 35632, ) | |
Vispy calling: <built-in function glShaderSource> | |
GL glShaderSource( shader = 17, count = 1, string**='0x80517ebaa0', length*='0x0', ) | |
Vispy calling: <built-in function glCompileShader> | |
GL glCompileShader( shader = 17, ) | |
Vispy calling: <built-in function glAttachShader> | |
GL glAttachShader( program = 15, shader = 17,) | |
Vispy calling: <built-in function glLinkProgram> | |
GL glLinkProgram( program = 15, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 15, shader = 16, ) | |
Vispy calling: <built-in function glDetachShader> | |
GL glDetachShader( program = 15, shader = 17, ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 15, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveAttrib> | |
GL glGetActiveAttrib( program = 15, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafd30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 0, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafe40', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 1, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae3b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 2, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 3, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bafd30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 4, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf5c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 5, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad090', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 6, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bacf80', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 7, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bae080', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 8, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bb0060', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 9, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 10, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baee50', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 11, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad3c0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 12, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf8f0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 13, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf4b0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 14, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baf7e0', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 15, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bac810', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 16, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0baec30', ) | |
Vispy calling: <built-in function glGetActiveUniform> | |
GL glGetActiveUniform( program = 15, index = 17, bufsize = 255, length*='0x0', size*='0x80517eb8b0', type*='0x80517eb8c8', name*='0x233a0bad3c0', ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 16, ) | |
Vispy calling: <built-in function glDeleteShader> | |
GL glDeleteShader( shader = 17, ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_border_color', ) | |
Vispy calling: <built-in function glUseProgram> | |
GL glUseProgram( program = 15, ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 17, count = 1, v*='0x233a0576610', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_border_width', ) | |
Vispy calling: <built-in function glUniform1fv> | |
GL glUniform1fv( location = 16, count = 1, v*='0x233a06ead10', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 0, count = 1, v*='0x233a0bffa60', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 2, count = 1, v*='0x233a0bffca0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 4, count = 1, v*='0x233a0bffba0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 6, count = 1, v*='0x233a0bfff60', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 8, count = 1, v*='0x233a0bffbc0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 10, count = 1, v*='0x233a0bffea0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 12, count = 1, v*='0x233a0bfffc0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_scale_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 14, count = 1, v*='0x233a0c00040', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 1, count = 1, v*='0x233a0bff940', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_1', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 3, count = 1, v*='0x233a0c00720', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_2', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 5, count = 1, v*='0x233a0c006a0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_3', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 7, count = 1, v*='0x233a0c00680', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_4', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 9, count = 1, v*='0x233a0c003e0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_5', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 11, count = 1, v*='0x233a0c00320', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_6', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 13, count = 1, v*='0x233a0c002a0', ) | |
Vispy calling: <built-in function glGetUniformLocation> | |
GL glGetUniformLocation( program = 15, name*=b'u_translate_7', ) | |
Vispy calling: <built-in function glUniform4fv> | |
GL glUniform4fv( location = 15, count = 1, v*='0x233a0c00700', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 24, ) | |
GL glBufferData( target = 34962, size = 80, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 24, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 80, data*='0x233ae15f2a8', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 15, name*='0x233abc36b30', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 25, ) | |
GL glBufferData( target = 34962, size = 80, data*='0x0', usage = 35048, ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 25, ) | |
GL glBufferSubData( target = 34962, offset = 0, size = 80, data*='0x233ae15f2a8', ) | |
Vispy calling: <built-in function glGetAttribLocation> | |
GL glGetAttribLocation( program = 15, name*='0x233abc36b30', ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 24, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 0, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 0, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 25, ) | |
Vispy calling: <built-in function glEnableVertexAttribArray> | |
GL glEnableVertexAttribArray( index = 1, ) | |
Vispy calling: <built-in function glVertexAttribPointer> | |
GL glVertexAttribPointer( indx = 1, size = 2, type = 5126, normalized = 0, stride = 8, ptr*='0x0', ) | |
Vispy calling: <built-in function glValidateProgram> | |
GL glValidateProgram( program = 15, ) | |
Vispy calling: <built-in function glDrawArrays> | |
GL glDrawArrays( mode = 5, first = 0, count = 10, ) | |
Vispy calling: <built-in function glGetError> | |
Vispy calling: <built-in function glBindBuffer> | |
GL glBindBuffer( target = 34962, buffer = 0, ) | |
Vispy calling: <built-in function glBindTexture> | |
GL glBindTexture( target = 3553, texture = 0, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2884, ) | |
Vispy calling: <built-in function glEnable> | |
GL glEnable( cap = 3042, ) | |
Vispy calling: <built-in function glDisable> | |
GL glDisable( cap = 2929, ) | |
Vispy calling: <built-in function glBlendFuncSeparate> | |
GL glBlendFuncSeparate( srcRGB = 770, dstRGB = 771, srcAlpha = 770, dstAlpha = 771, ) | |
GL glClearColor( red = 0.0, green = 0.0, blue = 0.0, alpha = 1.0, ) | |
GL glClear( mask = 17664, ) | |
GL glUseProgram( program = 1, ) | |
GL glUniform1f( location = 1, x = 1.0, ) | |
GL glUniform1i( location = 4, x = 0, ) | |
GL glUniform4f( location = 0, x = 1.0, y = 1.0, z = 1.0, w = 1.0, ) | |
GL glUniformMatrix4fv( location = 2, count = 1, transpose = 0, value*='0x80517ee690', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee690', ) | |
GL glGetUniformLocation( program = 1, name*=b'frag_modelview_mat', ) | |
GL glFlush( ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ee370', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee0b0', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ee2f0', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee030', ) | |
GL glUseProgram( program = 0, ) | |
flipping off | |
GL glFinish( ) | |
GL glClearColor( red = 0.0, green = 0.0, blue = 0.0, alpha = 1.0, ) | |
GL glClear( mask = 17664, ) | |
GL glUseProgram( program = 1, ) | |
GL glUniform1f( location = 1, x = 1.0, ) | |
GL glUniform1i( location = 4, x = 0, ) | |
GL glUniform4f( location = 0, x = 1.0, y = 1.0, z = 1.0, w = 1.0, ) | |
GL glUniformMatrix4fv( location = 2, count = 1, transpose = 0, value*='0x80517ee690', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee690', ) | |
GL glGetUniformLocation( program = 1, name*=b'frag_modelview_mat', ) | |
GL glFlush( ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ee570', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee2b0', ) | |
GL glGetIntegerv( pname = 35725, params*='0x80517ee4f0', ) | |
GL glUniformMatrix4fv( location = 3, count = 1, transpose = 0, value*='0x80517ee230', ) | |
GL glUseProgram( program = 0, ) | |
flipping off | |
GL glFinish( ) | |
[INFO ] [Base ] Leaving application in progress... | |
Process finished with exit code 0 |
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