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TINY
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{ | |
"uuid": "f0468d12-659c-4932-a886-6dc6e0b60bb2", | |
"description": "TINY", | |
"dependencies": { | |
"DomReady": "latest", | |
"davinci-eight": "latest", | |
"davinci-threejs": "0.71.4" | |
}, | |
"operatorOverloading": true | |
} |
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<!doctype html> | |
<html> | |
<head> | |
<style> | |
/* STYLE-MARKER */ | |
</style> | |
<!-- SCRIPTS-MARKER --> | |
<script> | |
// CODE-MARKER | |
</script> | |
<script id="vs" type="x-shader/x-vertex"> | |
attribute vec4 position; | |
void main() { | |
gl_Position = position; | |
} | |
</script> | |
<script id="fs" type="x-shader/x-fragment"> | |
precision mediump float; | |
uniform vec2 resolution; | |
uniform float time; | |
void main() { | |
vec2 uv = gl_FragCoord.xy / resolution; | |
float color = 0.0; | |
color += sin( uv.x * cos( time / 3.0 ) * 60.0 ) + cos( uv.y * cos( time / 2.80 ) * 10.0 ); | |
color += sin( uv.y * sin( time / 2.0 ) * 40.0 ) + cos( uv.x * sin( time / 1.70 ) * 40.0 ); | |
color += sin( uv.x * sin( time / 1.0 ) * 10.0 ) + sin( uv.y * sin( time / 3.50 ) * 80.0 ); | |
color *= sin( time / 10.0 ) * 0.5; | |
gl_FragColor = vec4( vec3( color * 0.5, sin( color + time / 2.5 ) * 0.75, color ), 1.0 ); | |
} | |
</script> </head> | |
<body> | |
<canvas id='canvas' width='400' height='300'> | |
Your browser does not support the HTML5 canvas element. | |
</canvas> | |
</body> | |
</html> |
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DomReady.ready(function() { | |
try { | |
main(); | |
} | |
catch(e) { | |
alert(e); | |
} | |
}); | |
// TODO | |
function shaderProgramFromScripts(vsId: string, fsId: string, $document: Document): EIGHT.ShaderProgram { | |
$document = typeof $document !== 'undefined' ? $document : document; | |
function $(id: string): HTMLElement { | |
return $document.getElementById(id); | |
} | |
return EIGHT.shaderProgram($(vsId).textContent, $(fsId).textContent); | |
} | |
// A default might provide no elements, be static, and no meta info. | |
class MyMesh implements EIGHT.AttributeProvider { | |
public drawMode: number; // TODO | |
constructor() { | |
} | |
draw(gl: WebGLRenderingContext) { | |
gl.drawArrays(gl.TRIANGLES, 0, 6); | |
} | |
update() { | |
} | |
get dynamic(): boolean { | |
return false; | |
} | |
getAttributeMetaInfos() { | |
var attributes: EIGHT.AttributeMetaInfos = {}; | |
attributes['position'] = {name: 'position', glslType: 'vec4', size: 3, normalized: false, stride: 0, offset: 0}; | |
return attributes; | |
} | |
hasElements() { | |
return false; | |
} | |
getElements() { | |
return null; | |
} | |
getVertexAttributeData(name: string) { | |
return {usage: EIGHT.DataUsage.STATIC_DRAW, data: new Float32Array( | |
[-1, -1, 0, 1, | |
-1, 0, -1, 1, | |
0, -1, 1, 0, | |
1, -1, 0, 1, | |
1, 0])}; | |
} | |
} | |
function main() { | |
var uTime = new EIGHT.UniformFloat('time'); | |
function tick(time: number) { | |
uTime.data = time; | |
thing.draw(uTime); | |
} | |
function setUp() { | |
monitor.start(); | |
shaders.use(); | |
} | |
function tearDown(e) { | |
monitor.stop(); | |
} | |
var canvas = <HTMLCanvasElement>document.getElementById('canvas'); | |
var monitor = EIGHT.contextMonitor(canvas); | |
var mesh = new MyMesh(); | |
var shaders = shaderProgramFromScripts('vs', 'fs', document); | |
var resolution = new EIGHT.UniformVec2('resolution'); | |
resolution.callback = function() {return [canvas.width, canvas.height];}; | |
var thing = EIGHT.drawableModel(mesh, shaders, resolution); | |
monitor.addContextUser(thing); | |
var runner = EIGHT.animation(tick,{setUp:setUp,tearDown:tearDown}); | |
runner.start(); | |
} |
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body { | |
background-color: white; | |
margin: 0; | |
} | |
canvas { | |
background-color: black; | |
position: absolute; | |
width: 100%; | |
height: 100%; | |
} |
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