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CUBE
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{ | |
"uuid": "e66e478c-1c4a-4a33-a334-b7400c7f775b", | |
"description": "CUBE", | |
"dependencies": { | |
"DomReady": "latest", | |
"davinci-eight": "latest", | |
"davinci-blade": "1.1.1" | |
}, | |
"operatorOverloading": true | |
} |
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// |
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<!doctype html> | |
<html> | |
<head> | |
<style> | |
/* STYLE-MARKER */ | |
</style> | |
<!-- SCRIPTS-MARKER --> | |
<script> | |
// LIBS-MARKER | |
</script> | |
<script> | |
// CODE-MARKER | |
</script> | |
</head> | |
<body> | |
<canvas id='canvas' width='400' height='300'> | |
Your browser does not support the HTML5 canvas element. | |
</canvas> | |
</body> | |
</html> |
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// We're using DomReady because we want make sure the canvas element is available. | |
// Unfortunately, the DOM being used is implicit. Explicit would be better. | |
DomReady.ready(function() { | |
try { | |
main(); | |
} | |
catch(e) { | |
console.error(e); | |
} | |
}); | |
function main() { | |
var scene = EIGHT.drawList(); | |
var canvas = <HTMLCanvasElement>document.getElementById('canvas'); | |
var renderer = EIGHT.webGLRenderer(canvas); | |
renderer.clearColor(0.3, 0.3, 0.3, 1.0); | |
var monitor = EIGHT.contextMonitor(canvas, {antialias: true}).addContextUser(renderer).start(); | |
var DIFFUSE = EIGHT.Color.fromRGB(0.7, 0.7, 0.7); | |
var T = 4; | |
var f = 1 / T; | |
var omega = 2 * Math.PI * f; | |
var e1 = blade.e3ga.e1; | |
var e2 = blade.e3ga.e2; | |
var e3 = blade.e3ga.e3; | |
var perspective = EIGHT.perspective().setAspect(canvas.clientWidth / canvas.clientHeight).setEye(1 * e1 + 3.0 * e3); | |
var aLight = new EIGHT.AmbientLight({color: EIGHT.Color.fromRGB(0.3, 0.3, 0.3)}); | |
var dLight = new EIGHT.DirectionalLight({color: DIFFUSE, direction: new EIGHT.Vector3([2, 3, 5])}); | |
var lights = EIGHT.uniforms([aLight, dLight]); | |
var ambients = EIGHT.uniforms([perspective, lights]); | |
var mesh = new EIGHT.BoxBuilder().buildMesh(); | |
var model = new EIGHT.Node(); | |
var shaders = EIGHT.smartProgram(mesh.getAttribMeta(),[model.getUniformMeta(), ambients.getUniformMeta()]); | |
var shape = EIGHT.drawableModel(mesh, shaders, model); | |
shape.model.color = EIGHT.Color.fromRGB(1, 1, 0); | |
console.log(shape.shaders.vertexShader); | |
console.log(shape.shaders.fragmentShader); | |
scene.add(shape); | |
var theta = 45 * Math.PI / 180; | |
var S = Math.cos(theta/2) - (e2 ^ e1) * Math.sin(theta/2); | |
var B = e3 ^ e1; | |
EIGHT.animation((time: number) => { | |
// simple harmonic motion | |
shape.model.position.copy(1.2 * Math.sin(omega * time) * e2); | |
// precession | |
var R = Math.cos(omega * time / 2) - B * Math.sin(omega * time / 2); | |
var attitude = R * S * ~R; | |
//shape.model.attitude.copy(attitude); | |
renderer.render(scene, ambients); | |
}).start(); | |
} |
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body { | |
background-color: white; | |
margin: 0; | |
} | |
canvas { | |
background-color: black; | |
position: absolute; | |
width: 100%; | |
height: 100%; | |
} |
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